Here we are at last with the patch that should resolve all the major issues in the game. Apologies for the extra day's delay: unfortunately, during testing, additional problems came up that required further attention. But now, here we are! Let’s move on to the changelog.
Changelog
New Additions
- Added a new special room. One will spawn per run, and the door will always be locked. Unfortunately, the keys you usually find won't work, and you'll need to figure out how to open it. The room will also contain a new type of item container.
- Added Discord Rich Presence support. At the same time, we improved Steam Rich Presence.
Improvements
- Gameplay usability improvements Now, the game will pause when the player opens the Steam Overlay. This should make using it easier and safer.
- Map generation improvements We’ve enhanced the layouts to make it more likely for the windows and the merchant to spawn. This should not only improve the overall aesthetic but also enhance the gameplay experience.
- Removed placeholder images from the UI.
- Improved controller support It now works with the map, and flashlight usage has been enhanced. Full support for other controller types has also been added.
- Improved the code of certain game elements Repeated interactions during a run will no longer display the interaction dialogue multiple times.
- General code improvements to enhance the overall experience.
Bug Fixes
- All map generation issues should now be resolved.
- Fixed some missing or faulty collisions in certain rooms.
- Fixed some errors in specific rooms that could prevent them from working properly.
- Fixed a bug that prevented achievements from being unlocked.
- Fixed a bug that made it impossible to use the library computer.
- Resolved an issue that could, in some cases, prevent the completion of certain map puzzles.
- Minor fixes for other general bugs.
As mentioned in previous devlogs, this new version changes the version number due to the modifications to map generation. This means you'll need to start a new game to continue playing.
Of course, if you encounter any further issues or if some of the problems listed reappear, please let us know as soon as possible.
We hope this new version will be more enjoyable and less frustrating to play. From here on, unless additional problems arise, we’ll focus on adding new features.
Have fun with Insane Escape!
— The Development Team
