A problem was found the day before yesterday, although the bayonet function was added, the bayonet can automatically switch to bayonet mode only when the bullets of the rifle equipped with the bayonet run out. This is clearly unreasonable. So I have been trying to solve this problem for two days, and now I have finally changed. This is to save ammunition, or want to fight the enemy bayonet in the bunker (the bunker has a higher defense effect against guns) can be. And ai outside the player can also use bayonets flexibly at any time.
As always, this raises two other questions.
First of all, whether the bayonet should be used as a single usable weapon, that is, not mounted on the gun, and the effect of installation is different.
Then, most basic melee fists (an early design, has been dropped in the current version), should be brought back. Although it has now added the element of picking up stones or sticks anywhere for melee combat, after all, there is still a step of picking up, if people want to fight directly with their fists? But can you ride with your fists? What about the coachman? It's all a problem.
In addition, large maps that could be moved freely still had to be made, including walking, horse-drawn carriages, ferries, trains, and various elements of towns, ferries, forts, and wilderness.
Only this time it is not the story mode that needs it (story mode is also known as history mode, just go with history, don't wander around), but the adventure mode (or call it freedom mode) that has been planned for a long time, and the earliest concept version can actually see these shadows.
Remember that poll I did a while back about the hair and eye color of female characters? This is all for custom characters in Adventure mode. Of course, since there is no custom function for vertical painting, it is only possible to draw a custom character image of public taste. By the way, the vote was overwhelmingly for the blond, blue-eyed character.
There is no doubt that the roles played by men and women in that era were vastly different, and men naturally need not explain that almost all the protagonists in this work are men, and they have a wide range of careers. And women, in the first place, can't be in the military, except as nurses. In summary, in adventure mode, custom characters are male and enjoy a great deal of freedom at all levels, while women have a unique set of gameplay and story within many constraints.
Torian