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Military Rank

New rank system, now the role of the rank has a substantial role!

In the first edition I made the usual Infantry (blue), Cavalry (yellow), Artillery (red), and in the second edition I added Sharpshooters, Mounted Infantry (green), Dragoons (orange), and a full set of staff officer epaulets (black).

At present, it has included most of the ranks from corporal to general, and some uncommon ranks. As medic, engineer, signal soldier, chaplain, etc., will be filled after the corresponding role.

As mentioned in the previous announcement, there will be British, French, Prussians, Russian, shogunate, and even Qing armies in the Campaign Mode that are not in the Story Mode, so what is their set of ranks and symbols, which is yet to be further studied by me.

For non-commissioned officers, lieutenants, and colonels, the rank can only be influence to their own troops, and starting with Brigadier General, additional bonuses will be awarded to our surrounding troops.

Although the general only has the size of the guard, but the bonus effect is still very powerful. Having a general will effectively increase the combat power of our troops around, and the bonus can be stacked, so collecting more general units is not a bad thing.

Due to the low HP, it is of course very dangerous for the general to be Concentrated attack by the enemy, but due to the relatively large command area (Brigadier command area of 3, major-General command area of 5), you can choose to keep your general away from the crossfire area and command the battle in the rear.

If the General Guard is armed with Henry Rifles, and then upgraded to a higher level, with high fire output and high mobility, the General itself is a good fighting unit.

The next patch will probably release Grant and Sherman, and we will see the General and General of the Army have an incredible advantage in this regard.

Torian