Video game technologies have developed very fast in the last 20 years, and the game industry has gained a very important momentum. As veterans of the game industry, we are very happy to witness these developments.
Video games, once the entertainment of a small number of enthusiasts, have become the interest of billions of people in the past 20 years after smartphones entered our lives very quickly.
Naturally, countless game producers who want to make financial profit from the interest of these "huge" crowds have started to feed the market with beautiful games.
However, one detail has always been missing for us. Despite all the advanced technology and talented game engines, we saw that the "story" layer was missing in games, and that most games failed to be "live".
So what does it mean to be a "live" game?
With the computing power we have today, we have the means to easily animate artificial intelligence in games.
In traditional game production, "NPCs" or "enemy" characters act within strict, pre-written rules. But we're not living in the 1980s or 1990s anymore, and while we use artificial intelligence in every aspect of our daily lives, it seems strange that video games don't have real AI "enemies".
Under these new circumstances, we took action and created Pirate Patrol, both to bring to life a compelling sci-fi story that we miss, and to create a living game world with AI. We set out with very high replayability goals in areas such as exploration, warfare, trade, technology, politics, tactics.

It's going to be a very busy time ahead to create a game that is both artistically and technically satisfying. Perhaps each update will take Pirate Patrol to a new level. We have tried to explain this roadmap in detail in a special section of the game.
The support of the players during the early access phase is very valuable for producers with limited resources like us, both financially and emotionally.
We would like to thank all the friends who have been with us on this journey.