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0.95.7 Release (experimental build)

A new update out that does quite a bit of stuff, lots of cool little things this time. A stable release is coming soon.

0.95.7

  • The construction set now has a "translation mode" for using to translate the dialogue
  • Dismantling buildings now gives back some of the materials
  • Characters now feel the weather.
    • Duststorms strongly affect visibility and hearing range, and prevent tracking by smell
    • Rain affects visibility and hearing range a small amount
    • Certain clothing can protect you from the elements. Goggles are good in dust storms.

  • Some fine-tuning for stealthy raids:

    • NPC hear range is halved when you are indoors and they are not (or vise-versa). Range is halved again if the door is closed
    • alarm range is halved, and gets halved again if you are indoors, and then halved again if the buildings door is closed
    • stealth knockouts take into account your visibility more, and you can't knockout someone if they are in combat unless they are totally unaware of you
    • Tweaked the follow AI for escaping slaves/prisoners so if you make a run for it they will keep up rather than stay behind trying to fight everyone
    • guards standing outside of a building will no longer keep the door open
    • Fixed a bug with some slaves not reacting when you free them
    • shopkeepers won't talk to you if you are an enemy

  • Armour can now have skill bonuses for unarmed, dodge, and fist damage.
  • Backpacks now negatively impact dodging
  • Added more slaves to the slave towns
  • Low-level slaves are a bit more likely to join you, others like captured bandits now a little less likely.
  • Encumbrance and other penalties have a slightly lower effect on move speed
    FIXES
  • Fixed the trade window when you talk to a sleeping trader
  • Fixed non-player faction relations all being 0 on import

0.95.6

  • Added narcotics production to the tech tree
  • Fixed the incorrect damage resistence number in the damage floating text when in simple mode
  • Fixed stealth arrow markers not turning off
  • Stopped player from re-claiming bounties by releasing prisoners
  • Fixed bonus attack/defence stats display in the main GUI
  • Fixed a few crashes