Here are the patch notes for the latest experimental build:
0.95.3
- Added a block for "thrust" direction, so you can now block unarmed and animal attacks
- Tweaked the formula for character muscle visibility. Its no longer affected by strength (which now only affects bulk) or toughness. The idea is to make characters end up looking a bit different to each other based on their skills (as opposed to everyone just ending up big and muscular)
- --the new formula is: max(dexterity, martialArts) * 3.f + (athletics + swimming) - (cooking + science); FIXES
- Fixed a bug that was messing up the combat movement and making everybody bunch up too close
- Fixed block animations not playing. How did nobody notice that?
- Fixed some flickery animations and some animation bugs
0.95.4
- Added dodging to the combat system. You dodge when unarmed, and it can also be used to break out of stun-lock states
- Characters now have rear-direction block animations
- Tweaked the camera limit so you can look upwards a little more
- A messagebox now tells you what item caused you to get arrested for smuggling
- Made block animation blending look a little nicer
- Added sound effect for barefoot characters
- Added the plastic surgeon to empire towns
- Added a few more combat stance animations for different weapons FIXES
- Fixed bounties getting deducted instead of awarded
- Fixed a bug with populating towns (mongrel was a victim)
- Fixed AI cores not getting spawned (needs import)
- Fixed NPCs coming into your base to work at your farms
- Fix for charater direction jittering when moving very slowly
- Fixed some visual bugs in the wetness system
- Fixed crash upgrading turrets in while use
- More tweaks for crowded combat movement
- Fixed the bar squads duplicating when loading a game or returning to an area
0.95.5
- Added some feedback arrows to stealth mode
- Added options setting for displaying the floating damage numbers
- Increased amount of food sold in bars FIXES
- Fixed a particular AI hauling bug