This is mainly meant to be a bug-fixing update, but I got carried away and added some AI stuff.
Currently it's only in the opt-in "Experimental" branch, but if it goes will I will update it into the main branch. 32-bit exe is now included too.
0.72.0
- Wandering adventurers can be hired as bodyguards
- Unarmed NPCs can loot bodies for a weapon if needed.
- Some jerks might just loot everything while they're at it.
- NPCs and bandits will equip gear they loot if it's better than theirs.
- Armour can be tagged as a uniform. If a faction sees you wearing their looted uniforms...
- Sell value of loot has been halved.
BUGFIXES
- Animal backpacks can no longer be worn by people
- Fixed problem with characters stopping what they were doing after you place a building
- A lot of dialog system features and fixes, including the problem where you couldn't talk to following characters because they would run away
- Fixed characters forgetting their jobs or disabling machines when changing squad
- Pathfinding improvements for combat pushing NPCs off the navmesh, and NPCs getting stuck on corners of ramps
- Fixed import games with multiple squads
- Fixed the cannibals running back to the village and just getting stuck circling in the centre
- Fixed the chase behavior a bit