The new update is out, and it's a pretty good one:
0.47.0 "Blueprints"
-Inventory now has a handy "Auto arrange" button
-Various research can now be bought at shops in the form of blueprints. You have to buy the basic blueprints in order to build a base now. Get them from the construction trader, the guy who sells the building materials
-New shops for the construction trader.
-You can now craft medkits
-Researching the next Technology level now costs money.
-Different weapon types for crafting must be obtained via blueprints, available at weapon shops.
-Equipment shops vary based on the local faction. For example, The Holy Nation specialises in cleavers.
-Crafting benches now have their own separate crafting queues, rather than having one queue that automatically chose a bench to assign the job to.
-You can mod the min/max character proportions by editing data/male_editor.cfg
-Item values are now calculated dynamically from the value of the materials they are made from
NOTES
-Can't build wells or farms anymore? You need to buy the blueprints now.
-The old medium and light plate armours have now been deleted, you might want to sell them before updating.
BUGFIXES
-Fixed building placement on other objects
-A few AI fixes for operating machines
-reduced chances of characters spawning under a buildings floor
Next release:
-Kole is close to releasing the first audio. It will include some sound effects and music, but not everything yet.
-Chris Roberts is nearly finished with the female models too, so that will be in the next update.
-I will finish armour crafting. I didn't quite have time to make it for this release.