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New patch with framerate improvements and other goodies!

Update #2 released 23/08/2013

Optimisation and Framerate Fixes:

  • Improved the vertex buffer object systems for vertex data
  • Optimisation pass to remove redundant state changes and unnecessary functions calls in rendering layer
  • Altered kick-off point for water calculations to not stall the gameplay update

New Scheme Options:

  • Hot seat time can now be changed between 0, 3 and 5 seconds.
  • Indestructible Terrain can now be toggled on or off.
  • Jet pack full can now be changed between high, medium and low.
  • Max crates per turn can be switched between 0, 1, 2 and 3.

General Fixes:

  • Washing machine bug: Reduced prevalence of instances where worms become stuck in a moving pool of dynamic water (still an issue though – we’re working on it!)
  • Fixed an issue where Steam Workshop content wasn’t appearing if files were set to read-only.
  • WormNet now correctly reports the number of players and active games in a channel.
  • Fixed an issue where subscribed landscapes were not visible without at least one user landscape.
  • You can now change worm loadout and team colour using a gamepad.
  • Fixed an issue in WormNet where cancelling joining a lobby could take a long time.
  • Fixed an issue where the player could become stuck in the landscape editor.
  • Options changed after scrolling with the right mouse button are now correctly saved.