Thank you to everyone who has played the demo and left us feedback on the game.
We have completely reworked the game and redesigned a lot of the game according to community feedback:
- We have completely redesigned the boss fights and added a bunch of new mechanics.
- We have added TONS of new items, cosmetics, and abilities into the game.
- We have completely reworked the lighting in the game, and added many different lighting techniques. to make the game more immersive (flashing / flickering lights, fading lights, etc).
- We have added a public server list, so you can join public lobbies in a friendlier manor. You can still keep your lobbies private and only have players join via a code.
- We have added a NEW FINAL BOSS! With tons of new mechanics.
- We have tested and made sure that the game is compatible with Steam Deck, as it's a perfect game for the Steam Deck.
- The game has been localized for many additional languages (Chinese, Japanese, Arabic, Portuguese, Korean, Russian, Spanish, French, German).
- Additional class abilities has been added for each class. Archers get a wind arrow which can push back all enemies. Priests get an AOE heal which also heals over time. Rogues get a vanish ability which will remove all agro from the rogue. Warriors get a taunt/buff which will force all enemies to attack the warrior, as well as buff the damage of the entire group for 5 seconds. Wizards get a short-cooldown teleport.
In addition to these changes, we have created a new release trailer and updated all the store images.
If you haven't already, please make sure to wishlist the game, and we will see you in-game on February 23rd!