Developer postOriginal post (opens in a new tab)

Tower Song, Early Access Patch #1, Hotfix 1

Hello adventurers! A quick update for you today to fix a new bug introduced in yesterday's update caused by, quite literally, a bug. This one, in fact:

However, that bug has been squashed! While we were at it, we decided to deliver a fun update all the same:

Major Changes

Emerald River Loot

Players now receive better rewards for finding hidden treasure in the Emerald River chapter.
In general, providing more (and better) loot is something we've identified to prioritize with Tower Song, and we've decided to start by upping the rewards throughout the first major chapter of the game. We won't spoil the surprises here, but we hope players feel satisfied with their riverside poking around after this patch!

Complete Patch Notes

Read on for a full list of changes made in this patch, both big and small!

Items, Armor, Weapon

  • Hidden chests in the Emerald River have improved rewards.

Scenes & Dialogue

  • Tali's Emerald River camp scene flows a little better and no longer references the "Hymnal", an outmoded lore concept. What was the concept? Who knows! We already forgot. What was the question again?

Bug Fixes: Scenes & Dialogue

  • Porphry and Ezoan no longer get stuck in an infinite causal loop while heisting the Fire Tower. What a relief!
  • Fixed more word wrapping for readability. Keep those reading glasses handy.
  • Emerald River Campfire no longer turns into a waterfall when lit! What a mess that would be!

Bug Fixes: Encounters

  • Defeating the hornet during the ent boss no longer pre-emptively ends the fight. Nasty bug bug.

Bug Fixes: UI

  • Cat's Luck rewritten to avoid word wrapping. Hopefully that helps explain things! It's a nice spell, really. We promise you'll like it.