I've made a slight improvement to cruise control to make it more like a car. In a car when you put on cruise control you can still press the accelerator and speed up the car. When you let go of the accelerator the car will return to the cruise control speed. Your choo choo now has this behaviour as well, which makes cruise control much more useful. Thank you to the players who have been prompting me to improve the cruise control feature.
Another change I've made is to reveal weapon stats exactly as they are after all modifiers are applied. So now when upgrading a weapons stats you can see the actual damage that will be applied and the actual fire rate (circular fire mode modifies the fire rate). Have a look at the damage and fire rate in the image below. I think this will remove ambiguity about how much damage each weapon is doing. Also this is an important step to the next content that I'm working on which are Choo Choo Relics.

In a future update you'll see the first Choo Choo Relics and they will add a bit of optional random content to the game. As you drive through the level you'll have the option of clicking on locations with a question mark and then you may be offered a relic which is likely to have both a positive and negative stat effect and it will be up to you to decide whether to take it or not, and really it is up to your strategy of how you want to win as to whether that relic is of use to you or not. Relics are only applied in the level that you are playing in and don't stay with you. It will probably take me a week or more to implement relics.