Today we're releasing beta build 3153! It includes several new levels, improvements to online stability, a new spectator camera, and more. While I recommend that you read the entire changelog, I decided to whip together a quick update recap video to show some of the new features! Feedback from this update will help immensely toward us reaching a point where we can release the public beta. Let us know what you think!
WATCH THE RECAP VIDEO: http://youtube.com/watch?v=kfRYZEY2hNQ
NEW CONTENT
- Added new Challenge mode level: Dodge
- Added new Challenge mode level: Descent
- Added new Challenge mode level: Detached
- Added new Challenge mode level: Elevation
- Added new Road Division Equipment loading screen
NEW FEATURES
- Added quicker restart for levels
- Initial load time is the same but restart load time is much quicker
- The spawn-in animation is quicker and the camera starts behind the car
- Added new spectator camera mode (follows car in 3rd person along the track)
- Added tools in the level editor for moving and rotating the camera using the arrow keys
- Move Camera Forward - Up Arrow
- Move Camera Backward - Down Arrow
- Move Camera Right - Right Arrow
- Move Camera Left - Left Arrow
- Move Camera Up - Ctrl+Up Arrow
- Move Camera Down - Ctrl+Down Arrow
- Rotate Camera Up - Shift+Up Arrow
- Rotate Camera Down - Shift+Down Arrow
- Rotate Camera Right - Shift+Right Arrow
- Rotate Camera Left - Shift+Left Arrow
- Tilt Camera Right - Shift+Ctrl+Right Arrow
- Tilt Camera Left - Shift+Ctrl+Left Arrow
MODIFICATIONS
- Improved Steam Workshop update screen before splash screens
- Improved progress text during update to be more informative
- Added progress bar
- Added ability to skip updating by pressing Esc, B, or O depending on controller in use
- Updated the visuals (i.e. color palette) for Challenge level 'Thunder Struck'
- Many more objects use static batching for rendering
- Improved stability for players who join late in Reverse Tag mode
- Improved car network interpolation (substantial optimization to networking subsystems)
- Disabled sending Graphics Settings analytics
- Colliders can no longer be set to negative scales in the level editor
- The game will now check if your preferences folder is in the proper location for your operating system. If not, the player will be prompted about moving the folder.
- On OSX, the new player preferences folder is: ~/library/Application Support/Refract/Distance
- On Linux, the new player preferences folder is: ~/.config/refract/Distance
- Made it so the level editor camera has bloom and HDR enabled to make it more similar to the camera used when playing normally in levels
- Improved how Track Manipulator Nodes update with the road pieces so that they update their positions based on the link they are following every frame
- LaserLogic components can no longer be modified in the level editor
- Improved visibility on Empire Jump Barriers
- Added the ability for the InterpolateToOnTrigger to move the object relative to the start position
- Improved performance in the Main Menu
- Car explosions can now shake the cameras of other players
- Improved player name text scale depending on FOV of player's camera
- Improved camera motion when waiting for other players to load the level
BUGS FIXED
- Fixed mouse drag not working in the level editor on Linux
- Fixed bug where you could accidentally click on the Adventure button in the main menu when skipping through the splash screens
- Removed Anti-Aliasing from the level editor camera gizmo since it caused a visible glitch in the corner of the screen on OSX
- Fixed bug where finishing a mode via DNF (i.e. resetting in Challenge mode while playing solo) would still show medals and a time of -0:00:001
- Fixed an issue that caused the reflection cubemaps to get messed up on the car when not using realtime reflections
- Fixed bug where car damage wasn't getting buffed out after hitting checkpoints
- Fixed memory leak caused by car damage
- Fixed bug where Steam offline mode wouldn't continue past updating Steam Workshop levels
- Fixed flicker on starting animation (Stunt mode when online)
- Numerous special case exceptions (minor errors) were fixed
(new Challenge level 'Detached')
(new Challenge level 'Dodge')
(new Challenge level 'Elevation')
(additional loading screen)
(new Steam Workshop updating screen)