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Distance Beta Build 3153 Released, New Video!

Today we're releasing beta build 3153! It includes several new levels, improvements to online stability, a new spectator camera, and more. While I recommend that you read the entire changelog, I decided to whip together a quick update recap video to show some of the new features! Feedback from this update will help immensely toward us reaching a point where we can release the public beta. Let us know what you think!

WATCH THE RECAP VIDEO: http://youtube.com/watch?v=kfRYZEY2hNQ
NEW CONTENT

  • Added new Challenge mode level: Dodge
  • Added new Challenge mode level: Descent
  • Added new Challenge mode level: Detached
  • Added new Challenge mode level: Elevation
  • Added new Road Division Equipment loading screen

NEW FEATURES

  • Added quicker restart for levels
    • Initial load time is the same but restart load time is much quicker
    • The spawn-in animation is quicker and the camera starts behind the car

  • Added new spectator camera mode (follows car in 3rd person along the track)
  • Added tools in the level editor for moving and rotating the camera using the arrow keys

    • Move Camera Forward - Up Arrow
    • Move Camera Backward - Down Arrow
    • Move Camera Right - Right Arrow
    • Move Camera Left - Left Arrow
    • Move Camera Up - Ctrl+Up Arrow
    • Move Camera Down - Ctrl+Down Arrow
    • Rotate Camera Up - Shift+Up Arrow
    • Rotate Camera Down - Shift+Down Arrow
    • Rotate Camera Right - Shift+Right Arrow
    • Rotate Camera Left - Shift+Left Arrow
    • Tilt Camera Right - Shift+Ctrl+Right Arrow
    • Tilt Camera Left - Shift+Ctrl+Left Arrow


MODIFICATIONS

  • Improved Steam Workshop update screen before splash screens
    • Improved progress text during update to be more informative
    • Added progress bar
    • Added ability to skip updating by pressing Esc, B, or O depending on controller in use

  • Updated the visuals (i.e. color palette) for Challenge level 'Thunder Struck'
  • Many more objects use static batching for rendering
  • Improved stability for players who join late in Reverse Tag mode
  • Improved car network interpolation (substantial optimization to networking subsystems)
  • Disabled sending Graphics Settings analytics
  • Colliders can no longer be set to negative scales in the level editor
  • The game will now check if your preferences folder is in the proper location for your operating system. If not, the player will be prompted about moving the folder.

    • On OSX, the new player preferences folder is: ~/library/Application Support/Refract/Distance
    • On Linux, the new player preferences folder is: ~/.config/refract/Distance

  • Made it so the level editor camera has bloom and HDR enabled to make it more similar to the camera used when playing normally in levels
  • Improved how Track Manipulator Nodes update with the road pieces so that they update their positions based on the link they are following every frame
  • LaserLogic components can no longer be modified in the level editor
  • Improved visibility on Empire Jump Barriers
  • Added the ability for the InterpolateToOnTrigger to move the object relative to the start position
  • Improved performance in the Main Menu
  • Car explosions can now shake the cameras of other players
  • Improved player name text scale depending on FOV of player's camera
  • Improved camera motion when waiting for other players to load the level

BUGS FIXED

  • Fixed mouse drag not working in the level editor on Linux
  • Fixed bug where you could accidentally click on the Adventure button in the main menu when skipping through the splash screens
  • Removed Anti-Aliasing from the level editor camera gizmo since it caused a visible glitch in the corner of the screen on OSX
  • Fixed bug where finishing a mode via DNF (i.e. resetting in Challenge mode while playing solo) would still show medals and a time of -0:00:001
  • Fixed an issue that caused the reflection cubemaps to get messed up on the car when not using realtime reflections
  • Fixed bug where car damage wasn't getting buffed out after hitting checkpoints
  • Fixed memory leak caused by car damage
  • Fixed bug where Steam offline mode wouldn't continue past updating Steam Workshop levels
  • Fixed flicker on starting animation (Stunt mode when online)
  • Numerous special case exceptions (minor errors) were fixed

(new Challenge level 'Detached')

(new Challenge level 'Dodge')

(new Challenge level 'Elevation')

(additional loading screen)

(new Steam Workshop updating screen)