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Trackmogrify Update This Week! Workshop Highlight #5 + Devlog

Hi everyone, I hope you're well! First off, I want to apologize for the recent lack of community highlights and devlogs. Both the Refract dev team and the community have been doing incredible stuff in Distance over the past several weeks and I've failed miserably at sharing this progress.

Based on recent feedback it seems I've overestimated how successfully our progress is conveyed through Twitter, Twitch streams, and in experimental builds. I don't have a perfect plan for improving this going forward, but I'll do my best to put more time towards external communication even if personally it means spending less time on development.

Distance Workshop Highlight #5

Speaking of amazing developments in the community, below is Distance Workshop Highlight #5. Check out the full album for a breakdown of each selection.

GIF Album: Distance Workshop Highlight #5

  • Industrial Fury (by compro51)
  • Hexopolis (by Quargzon and Kashuzu)
  • Science (by JnvSor)
  • Paradise Lost (by d.grieshofer)
  • Artificial Sun (by Enai Siaion)

Development Progress

The past month has been a whirlwind. As the title says, before the end of this week we're officially releasing Trackmogrify along with a ton of other new features. Steam has a tight limit on post length, so for the latest development progress check out the full post on the Distance forums. I cover the Unity 5 port, improvements to Adventure mode, and more.

READ MORE: http://survivethedistance.com/forums/viewtopic.php?f=14&t=1463

Thanks as always to those giving feedback on the experimental builds! Trackmogrify has come a long way since it's first release a month ago. We can't wait to see what everyone thinks of the official update once it's out!

- Jordan (@torcht)