Developer postOriginal post (opens in a new tab)

Minor Update (Build 4485), Twitch Stream

MINOR UPDATE: BUILD 4485 (now 4491)

We just put out a small patch to address some of the issues brought up by players this week. Check out the changelog below for details.

EDIT: Build 4491 is now live on the stable branch. I rolled back our Wwise implementation to a previous version which appears to have fixed audio/loading bugs for many players.

  • Level Editor
    • Improvements to Popup Blockers
      • Popup blockers now use their start position for checking distance to the car instead of their position below the road
      • Popup distance is now the same regardless of the blocker orientation
      • The popup and hologram distance can also now be previewed in the level editor
      • This will allow level creators to easily setup close range popups
      • Old levels may need to be adjusted for this change
      • Popup blockers now have a height multiplier so level creators can offset the amount the blockers will move

    • Improved Mouse Click selection (should be easier to select the desired object at close and far distances)
    • SelectObjectTool now correctly displays the name of selected object if it is using a custom name

  • General

    • Removed VSync (2x) option since it was never helpful

  • Bugs Fixed

    • Fixed bug where some levels may fail to load, then the game hangs when returning to the main menu
    • Fixed bug where golden simples had zombie material references, causing many visual artifacts
    • Improved bounds calculation so spinning objects are less likely to stop spinning when in view
    • Subdivided visual mesh on EmpireTunnel to fix issues where you could drive through it strangely

TWITCH STREAM: 9PM PT (MAY 13TH)

Tonight around 9pm PT we'll be streaming some of the latest community levels! I've already seen some impressive looking creations published since the Creativity Update release, and I've been holding off playing anything until we could stream.

Well tonight's the night, and I'm excited to finally tear into them. Follow on Twitch to get notified when we go live!

REFRACT ON TWITCH: http://twitch.tv/refractstudios

- Jordan (@torcht for more frequent dev updates)