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Exp. Build 4581: Early look at replays, Vive support, arcade progression

Hey everyone! We just released another build on the experimental branch. It contains previews of new systems like replays, arcade mode level unlocking, the stats system, and more!

Once again this is an experimental build, so make sure to backup personal progress before updating. For the uninitiated: How to access the "experimental" branch

As always we're still pushing forward with Adventure mode behind the scenes, but we wanted to get some of these features out as soon as possible to see how the community feels about them. We'll be building on them based on feedback. Let us know what you think in the forums!

EXPERIMENTAL BUILD 4581 New Stuff

  • Added early preview of the Replay System
    • After completing a map in a solo mode, click View Replay to view your run
    • Switch to any camera view including a free camera (use +, -, 0 to adjust FOV)
    • Adjust replay speed from 1/16x to 16x

  • Added Arcade level progression system

    • In Arcade, levels must now be unlocked by earning medals
    • If you improved your time/score after completing a map a special screen will appear showing how well you did
    • If you already earned the necessary medals before this update, levels will be auto-unlocked

  • Added statistics system

    • We added a system behind the scenes to collect a wide number of stats about your play style
    • Added a Stats tab in the results screen so you can see the stats from that match
    • Coming soon: Steam Achievements based on stats
    • Coming soon: Global accumulated stats visible in the main menu

  • Misc

    • Added "Next Level" button to the pause menu
    • Added the ability to set a main menu level per profile (Options > Profile > Choose Main Menu Level)
    • Added "Grind" trick which calculates based on scraping without wheels contacting a surface
    • Added a Units value to General Options so players can choose between Imperial and Metric units

Improvements

  • Improved HTC Vive support
    • Camera resetting now persists between levels
    • Added 3rd person Copter Cam mode which makes you feel like a giant (works best with a small VR World Scale)
    • Added various VR improvements under the hood

  • Misc

    • Cars now all spawn in the same location in online play
    • Dramatically optimized cars so that many can be shown on screen without a performance drop
    • Slightly optimized level loading times
    • Updated the way points are displayed on the car in stunt mode, now it is more minimalistic and just displays the number
    • Updated the way points are displayed everywhere so that commas are displayed in the numbers (1,000 vs 1000) to unify the way they are displayed in the game
    • Now the standings text will update itself dynamically while it is displayed instead of it just updating when it first pops up
    • Changed min FOV on spectate/replay free cam to 30°
    • Spectate and track cams no longer have radial blur or chromatic aberration based on car speed
    • FOV is now smoothed when changing between camera views

Bug Fixes

  • Fixed bug where Distance was broken in Steam offline mode
  • Potentially fixed issues with random crashes due to Unity 5.4's Graphics Jobs feature
  • Potentially fixed issues with Workshop level Update/Publish
  • Fixed zFighting on various objects (e.g. EmpireBuildingBlock003)
  • Fixed capitalization issue with Seed/Level text in Game Lobby

- Jordan (@torcht for more frequent dev updates)