Happy holidays! Today we've got a minor update that adds a bit of holiday flare while sneaking in a few improvements. Check out the full changelog below!
In checking out the new build I recommend playing through the incredible Distance Advent Calendar releases from this year:
- Distance Advent Calendar 2017 (over 30 levels)
- Spzi's DAC 2017 Recap Video
If you missed last week's live stream you can also check that out where a few of the devs play through 21 of the levels in a mini marathon:
- https://twitch.tv/videos/211537322
THE CHRISTMAS UPDATE: Build 5930
GENERAL IMPROVEMENTS
- Updated loading screens and main menu with a winter holiday theme
- Improved load times and memory use
- Added snow on the car screen (toggle in General settings)
- Improved default replay download behavior for Near My Ranking so if you've never played the map before it grabs a wide variety of replays
- Restored trick text in Adventure mode and simplified it further
- Level authors and devs are now tagged in leaderboard listings
- Upgraded splash/idle screen functionality in the main menu
- Improved error checking and handling of edge cases where connection to Steam Workshop is poor
- Warning messages in the Graphics options now pulse to grab your attention
- Changed level select behavior so that it auto selects the last played level instead of the last selected
- Press Back to Reset is now hidden if All Abilities in Adventure Mode is enabled
- Improved level preview texture settings so it looks better in VR
- "Regenerating" text now matches color of checkpoint
- Loading the main menu is now asynchronous
LEVEL EDITOR
- Objects in frozen layers are now hidden in the Level Objects Tab
- Added default cubemaps for levels which don't use LevelCubeMapRenderers
- Added delay on EventListeners
- Changed object preview for Biodome and LevelCubeMapRenderer
BUG FIXES
- Fixed issues with rendering of background layers on HTV Vive
- Fixed bug with replays going through teleporters and seeing a weird camera angle
- Fixed issue where if All Abilities in Adventure Mode is enabled text near the car wouldn't appear in Arcade
- Fixed bug where when using Trigger Distance on TurnLightOnNearCar and exploding within that distance the lights are not turned off
- Fixed bug where components like PulseAll would be culled in the background layers
- Fixed bug where loading bar was indicated incorrectly sometimes
- Fixed bug where popup blocker would sometimes not popup when it should
- Fixed bug with lens flare multiple always disabling lens brightness
- Fixed bug with Detailed Lights option in Graphics menu not linking properly with other buttons
- Fixed bug where popup-blockers are stuck below the road after restarting the level
- Fixed bug where menus were broken when viewing a replay on a Trackmogrify Level
- Fixed bug where objects would sometimes use the wrong cubemap
- Fixed issues with news box in main menu when offline
- Jordan (@torcht)