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Going Green bug fix update changelog

Wardens,

Later today, we will be releasing a new patch with many new fixes and improvements. We really appreciate all your reports and help in locating them. You can find the full changelog below.

Bug fixes and improvements

  • Fixed: Orderlies turn Large Prison Doors as they go through them.
  • Fixed: Damaged items will reset their rotation.
  • Fixed: The staff can endlessly transport Laundry Baskets between the Laundry and Reception rooms.
  • Fixed: Prisoners standing on the spot during a "Free Time" regime slot.
  • Fixed: Reform rating for individual prisoners is always displayed at 200%.
  • Fixed: Clone Tool charges the player twice on the cost of objects in the cloned room.
  • Fixed an issue that prevented players from placing additional capacitors in the "Death Row" mission.
  • Fixed an issue that made it possible to place objects like the Sink & Mirror without a wall.
  • Repairing damaged Transformers is faster now.
  • Improved the behavior for using "All Switch On" and "All Switch Off" options for green energy objects.
  • Fixed false "No Route" errors being displayed while any building UI is open
  • Fixed an issue that allowed players to install prison staff via the "Connect" menu.
  • Fixed: Moving storage shelves with ingredients to the edges of a room causes the ingredients position to end up in between walls.
  • The staff alert "The prison is running out of money" has the correct staff sprite now
  • Fixed: Game crashes after assigning any type of Guard to a deep water area in the middle of the lake.
  • Fixed: Some objects are not in crates when stored on the Storage Shelf.
  • Fixed: Every time the Intelligence menu is opened, the Produced Narcotics Demand bar is raised from 0 to accurate level.
  • Fixed: Moving a water valve that's turned off retains function on original tile
  • Fixed: Recent misconduct text string overlapping with other text strings in prisoner experience tab
  • Fixed: Trees can be planted next to a wall or on the wall when using the Grove Quick Build room.
  • Fixed an issue that allowed players to sell crops seeds from Farmer's hands during the "Plant Crop" action.
  • Fixed: Prisoners will not plant flowers if seeds are located in different Sheds
  • Improved the interaction of moving Sheds.
  • Fixed some issues with the sprites of Windows
  • Fixed a crash that occurred when cloning any room from DLCs without them being enabled.
  • Fixed: Pipes cannot be placed under the Practice Solar Panel.
  • Fixed: Some types of walls do not have padding on the inside walls of Padded Cells.
  • Fixed: Family cells are defined as insecure after a cell room is drawn.
  • Fixed: Family cells can be linked to the Canteen.
  • Fixed: Constructing Quick Rooms on top of already built structures results in texture flickering
  • Fixed: Auto Harvester & Auto Scythe can be used to harvest trees is Fruit Orchard.
  • Fixed: Wall lights can be placed inside a wall.
  • Fixed: Tooltip flickers on "Reports" window if the fps of the game is higher than the screen refresh rate.
  • Fixed: Crop won't be planted again if there was a garbage bag in the same square.
  • Fixed: Extra cost charged when cancelled a clone room.
  • Fixed: Some cloned room price not showing correctly.
  • Fixed: Can't construct objects in Quick Rooms while they are still under construction
  • Fixed: Cloning Farming Field and placing it on walls causes the crops to be planted on the walls.
  • Fixed: Time of Prisoner Intake can go to negative value if prison has Riot Underway.
  • The button to close the window is now displayed in the Ingredients menu.
  • Fixed an issue that prevented blackouts from occurring after players connected two power sources
  • Fixed a false staff alert about the prison's capacity on the Green Power Plant map
  • Moving electrical appliances will no longer delete existing cables of other appliances next to them.
  • Fixed: Some objects are not in crates when stored on Storage Shelf
  • Fixed an issue that caused any form of zoning or dragged construction (e.g. water pipes or patrol routes) to get canceled when the construction of a Quick Build room was completed at the same time.
  • Fixed false "No Route" errors being displayed while any building UI is open.
  • Fixed: Recent misconduct text string overlapping with other text strings in prisoner experience tab.
  • Fixed an issue where farming rooms would not be flagged as insecure when they should have been.

Island Bound

  • Fixed: Tired staff gets stuck on Ferry piers
  • Fixed visual artifacts that occured when the Inmate Ferry was moving downwards
  • Fixed issues with civilians not arriving at the prison via helicopters

Multiplayer

  • Made improvements to the task progress on the client's "To do" list.
  • Improved the synchronicity of host and client.
  • Fixed: Sound after connecting Power Export Meter to Transformer is heard all the time in Client's game.