- Wall Lights now auto-connect to power, like standard lights.
- New menu filters (e.g., A-Z) will now save the filter settings used, per menu.
- Need levels for Supermax prisoners will now show correctly in the Needs menu.
- Supermax prisoners will no longer steal a large number of keys.
- Snipers will no longer fire in fully automatic mode after firing warning shots in Escape Mode.
- Pavilions and Sniper towers now provide Warmth.
- Guards posted to Pavilions now go to staff room/staff canteen when on their break.
- When patrolling the Pavilions, Guard speed is now slightly faster than Patrolling Guards.
- Fixed an issue that caused guards getting stuck when unassigned from a Guard Pavilion.
- Armed Guards will no longer leave their pavillions when loading a save file.
- Pavillions are now displaying properly for both the Host and the Client in Multiplayer.
- Guards will not attempt to enter an already assigned Pavilion.
- Dead guards in a Pavilion will no longer patrol.
- Guards stationed on Pavilion can no longer be reached, damaged or killed by inmates on the ground. Additionally, if the guard goes after the attacking prisoner, they exit the Pavilion and return when the attacker is subdued
- Fixed an issue where inmates had stopped taking books from the Library, preventing them from fulfilling their Literacy need.
- Requiring unsupported libraries will no longer crash the game on Linux.
- Fixed an issue that caused parts of the player's plans to disappear when the foundations were being built.
- Windowed Borderless option is now corrected to same output as Monitor full-screen resolution.
- Fixed an issue that caused guards getting stuck when going on a break to a staff room or a staff canteen.
- Fixed an issue that caused some items to stretch when moved.
- Road Barriers can no longer be rotated vertically.
Changelog:
25/09/2019:
"Wall Lights and Street Lamps now auto-connect to power, like standard lights." was changed to "Wall Lights now auto-connect to power, like standard lights."