The pistol rounds are bigger and more prominent. This way its easier to trace the ricochet shots and look really cool.

It also lets me do this really cool looking orbital strike that one shots all the fodder class enemies.

After a bunch of playtester feedback, there is now a damage indicator that points at the source of damage.

It gets more intense based on the amount of damage taken, but doesnt become a distraction so that you can start looking for health pickups or just start grapple kicking smaller enemies

Join the discord to playtest!
https://discord.gg/E3w6Uzd3GK