Hi Space Cowboys!
Here is a new monthly update. We have been working hard on art, the UI for the main menu, and pause.
And trying to give each planet more personality.
ART & VISUALS
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- Player laser now uses particle system instead of sprites for added effect in space
- Enemy lasers in space using particle systems
- Enemy lasers in planet using FX
https://x.com/aWay2TheStars/status/2051597901609013450?s=20
- Revamped new items art adding outlines describing items type
- Improved head placement on some NPCs generation
- Reduced map indicators size
- Max shirt line more visible by adapting shader
- Companion interaction UI new box
- Updated companion health bars
- Decreased planets soil brightness
- Stronger vibration when last combo of melee attack
- Removed more low resolution guns
- Pause menu art improved
- Main menu art buttons improved

- Changed stairs art
- Updated menu image to new capsule
- Slower windmills

BUG FIXES
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- Keyboard prompts on inventory
- Diagonal pyramid couldn't be entered
- Laser having wrong angle before hitting an object
- Player pad not selecting buttons when bringing them up
- House name not showing
- Friendly animals spawning too close to each other
- Placeable flow showing wrong colors and sometimes not being responsive
- Some NPC heads floating
- Controls texts on Pause Menu
- RB button tutorial shows right sprite
- Removed acid on bottom of exploding barrels
- North button location in Inventory Pad
- Journal navigation buttons can now be pressed with gamepad
- Skill leveling up now also levels up science
- Bug when selling items not finding what to select next
- Bug when selling stuck items
- Platform collider
- Accents in data pads
- Enemies left in planets won't reset when entering caves or leaving planets
- Implant showing description text when acquiring it
- Tutorial enemies having too much health
- Enemies left in planet started at zero

NEW CONTENT
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- New house variants in planets: Bars, Hospitals, Shops, Storage
- Enemy ships and freighters now have health bars
- Solar panels in planets
- Centre stairs for wall elevations in micro cities
- One type of house per planet if non-procedural
- 30% chance to get non-procedural houses in planets
- Cleared map coordinates now saved when exiting planets or entering caves

BALANCE
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- Reduced amount of shops in cities and containers
- Decreased pirate companions speed
- Increased health for enemies on difficult planets
- Increased enemies needed to pacify high-threat planets
- Less enemy settlements in planets
- Improved difficulty scaling on harder planets
- Minimum skills to select for implants at science level 0 is now 3
- Less containers outside
- New enemy comments added
QoL & UI
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- Visual clarity on implants with orange highlight
- Skill descriptions shown when selecting them
- Can now switch between container and inventory with L1/R1
- Added master volume option
- More space for item descriptions in crafting
- Added lines to inventory tab
- Smaller player message texts
- Button prompts are now pixel art
- Translated buy shop and sell shop
- Tablet pad tabs easier to see
AUDIO
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- Sound when taking off
- Sound when moving on implants screen
- Reduced matching pair button select sound
Thank you for getting here :D
Jejo