Hi explorers,
Here is a new pre-christmas update I hope you like it, marking ten years of development yuhu!!
Starting work on active enemy settlements, they will guard a house and roam around it:
Lasers will trigger enemies following player Lasers will also break guns now when used for too long
Darkened colors for panels backgrounds
Adapted difficulty to accommodate new enemy active settlements
Incorporated active settlements working
Laser can now be tiled properly changing code for its generation
Solved an issue making enemy speeds to stay at zero
Decrease lighting on player clothes Improved house objects art
Changed fruit tree sprite Add dark panel to crafting menu Add sounds fx to pause menu
Fix chocolate sprite was broccoli
Added new song remixes of existing songs
Fix scaling issues in inventorypad In space Add Dark panel for containers Play sounds on inventory button selections
Fix workbench layer inside home Improved map view of the sea Clearer tutorial for SpaceBNB when renting houses
Fix bought houses could be sold twice
Trees have some leaves on the base now
Fixed issue causing players to exit planets while flying on their ships
Changed mini map colors in space
Fix issue with mouse when interacting with ships, was making them go backwards Fix issue that companions in ship where being talked to when exiting ship
You can now decide what to do with defeated enemy ships in space would you want a different interaction

Defeated enemy ships in space can give loot now
Improve UI in buy house panels in Planets, making AD button easier to read
Following flatoftheblade advice worked on UI art improvements for the inventory pad: You can now see companions art in the pad and improved readability of some texts
Fade out trees when collecting them
New Sprite for fruit tree:

Thank you for playing
Jejo