In the original City Car Driving, passenger transportation is the second important game activity. Just like cargo transportation, taxi driving has been significantly changed.
Passenger transportation is available at any time in the game, but thanks to many new features, taxi driving has a slightly different pace of the game.

To start taxi driving, you, as in the case of cargo transportation, just need to use the in-game phone. Differences in the game modes are already noticeable at this stage.
You have an application on your phone that is almost identical to real taxi booking and taxi driver applications. When you select this application, an interactive map of the city will appear on your phone, showing points with passengers.
For each passenger, the points to pick them up and to deliver are shown. In addition to these points, passenger rating will be shown. The rating is an indicator for you: which passengers are good and which are not; which will be easier or harder to deal with.
Each time you enter the taxi application, or complete an order, the location of customers will change. Unlike in the case of cargo transportation, you will not have the opportunity to choose your favorite route. For each new passenger transportation, it will be necessary to optimize and recreate the route.

In the first part of City Car Driving, passenger transportation was a full-fledged game mode, including due to such a parameter as “passenger mood”.
Thanks to your feedback and a lot of “how it works” guides from the community, we were able to take into account the errors in the implementation of the “passenger mood” mechanics in CCD2.
Now the system is implemented in the following way: each passenger has their own list of wishes and requirements. There are customers who are the least picky about your car. They practically do not react if you arrive in a damaged or dirty car, they do not care how long the trip lasted, and how many times you stopped at gas stations.
The mood counter is not as sensitive and does not cause you, for example, to lose all your trip progress if you do not turn on the turn signal when changing lanes.
Depending on the condition of your car, the style of the trip, as well as the passenger themselves, this parameter becomes more predictable at the beginning of the trip and clearly signals the actions that can and cannot be allowed in taxi driving.
If one may say so, now the parameter of mood has turned into a “difficulty curve” that is predictable and, most importantly, maintains interest.

Taking this opportunity, in the topic about taxi driving, we will show the answer to one of the many comments: “The roads in the city are not uniform and include not only narrow streets.”
As with cargo transportation, there are various taxi modifiers that influence driving. And it’s not just the mood and requirements. Here are some examples:
- The passenger asks to stick to the average speed X and drive at it until the end of the trip
- The passenger asks to reduce the speed to X and drive at it until the end of the trip
- The passenger asks to pass through certain sections of locations
- The passenger asks to stop at a certain place before reaching the final destination
- The passenger can ask to pick up other passengers
While it is clear how all the modifiers influence the game, the last one listed should be reviewed in more detail.

In CCD 2.0, taxi driving is no longer limited to one passenger. Now you can choose a car for several passengers and pre-select orders with more than one customer. In this option, the mood counter is kept as one, but takes into account the desires of each passenger. Often, if you take an order for several people, several points appear at once where each person should be delivered.

Work on the location is not yet fully completed. For example, our embankment is not ready. The entire street is at the concept stage.
All mechanics in total provide a different experience than working as a courier to transport goods. In the taxi driver mode, your pace of the game increases, and the difficulty of completing the task grows. All this happens gradually, depending on your skills. This system provides a comfortable pace of the game for novice drivers, and a worthy challenge for experienced motorists.
Each of the game modes described above is designed to give you a different driving experience.

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