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Defendun 23th Update

Hello. I'm Ferry, the graphic designer.

I'm here to share the update details for 2023.12.07

Adjusted unit and monster sound.

Hard Mode:
All passive levels fixed at 1 → Adjusted to random values (Details can be checked in-game with the "?" button).
Increased diamond rewards for completing the game in Hard Mode (1.5 times the diamonds earned in Normal Mode).

Card:
Enemy movement speed reduction -10% quantity: 1 → 3.

Wizard's Soul Buff Effect: Projectile size increase → Attack power increase.

Fixed stun range error in the central flame area of Chapter 1, Stage 2 map.

If the applied debuff effect is lower than the debuff's original value, the debuff is ignored (coefficients and duration are applied at their higher values).
Example: 60% slow for 3 seconds + 20% slow for 6 seconds debuff = 60% slow for 6 seconds.

Fixed an error where the "Enemy movement speed reduction -10%" card did not apply to some existing enemies.

Fixed an issue where Elite & Boss monsters moved during their attack animation.

Fixed abnormal cut-offs in screen transition effects.

Hello. This is Ferry and Olli, the creators of Defendun.

We are actively developing the game based on feedback from the Steam discussion board, reviews, and other websites.

Recently, we have been focusing on adding a new feature to the game - "Items." We hope this addition will lead the game in a "new direction" or create a desire for "multiple playthroughs," offering users a different kind of enjoyment.

Additionally, a mobile version with a screen ratio similar to our in-game display is officially registered on the play store and is currently on sale.

Thanks to our users, Defen has now expanded to a mobile version. We are always grateful.

Thank you for your reviews, feedback, and bug reports.
("It's difficult for me in English, sniffle-sniffle.")