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DEFENDUN Ninth UPDATE ~!!!!

Hello, I am Ferry, in charge of graphics for DEFENDAN.

I'm here to inform you about the updates in the version released on July 27, 2023.

-Ch.1 [Dungeon]: Remake of Stage 4 "Bael"

Bael's size has been reduced by 30%.

A 4x speed feature has been added for cleared stages.

-Unit attack speed buff limit: 3x → 5x

-Unit projectile size buff limit: 1.5x → 2x

-Archmage
Attack power: 2 → 4
Attack speed: 3s → 4s

-Howlress
[Skill] Attack power: 3 → 5

-Ceres
[Skill] Bind duration: 2s → 2.4s

-Mage Master
Attack power: 2 → 7

-Shadowman
Attack power: 2 → 4

-Go to goal in
Attack power: 4 → 14
Max attackable enemies: 4 → 6

-Beretta
Bind duration: 0.1s → 0.3s

-Kouri
Attack power: 6 → 8
[Skill] Attack power: 8 → 12

-Yellow dragon
Attack power: 3 → 4
[Skill] Bind duration: 0.15s → 0.3s

-Repeater
Attack power: 2 → 1

-Rifle
[Skill] Cooldown: 5s → 8s

-Gatling
[Skill] Cooldown: 10s → 15s

-Titan
Attack power: 3 → 2

-Demon of Blood
Max attackable enemies: 2 → 3
[Skill] Attack power: 2 → 5

-Greater Demon
Attack speed: 7s → 4s
Attack power: 6 → 2
[Additional Skill]: Skill acceleration 2x on basic attacks (30s duration)

-Scourge
Scourge tail health: 200hp → 400hp

-ch.1 [Dungeon] : Stage 1. 31 Waves
Red Slime health: 4 → 5
Red Slime gold amount: 0 → 1

-Unit selling price adjustment
(Number of units sold * 30) → (Number of units sold * 40)

-Unit information not showing in the unit codex.

-Bug fix for unstable effect of the buff field.

-Bug fix for not displaying the ending scene.

-Discord link expiration issue resolved.

Hello, I am "Perry," the creator of DEFENDAN's graphics. We are using references from Steam discussions, reviews, and other websites to develop the game. While the 31st wave of Stage 1's red slime was not originally a bug, we decided to address the inconvenience reported by many players and made adjustments. Additionally, after continuous testing, we found that the final boss, Bael, in Chapter 1 [Dungeon], was too weak and lacked impact. As a result, we have prepared fun and unique patterns for the final boss, making the battle more enjoyable. We are always striving for balanced gameplay and will continue to make efforts to create a more enjoyable game.

Thank you for your positive reviews and feedback.