Hello everyone,
Today I want to run you through our Work In Progress changelog for the upcoming content update to Killing Floor 2. Keep in mind that this is a WIP and may change before the final release as items can be added or removed as the team checks over each part of the update.
WIP CHANGELOG
Highlights:
- New PVP Gamemode - Versus Survival
- New Map - Prison
- with new map achievements
- New Offperk Weapons - Sharpshooter perk and remaining weapons will follow
- LAR
- Crossbow
- Live Update system
- This will allow us to update many game values for game balance without shipping a new client or server build
- Game Conductor System
- The game will dynamically dial in the gameplay for the appropriate amount of challenge based on the players in the match
- Item Crafting System
- Existing items can be broken down into crafting material that matches its rarity. Master crafted and Precious items can not be broken down. Combining the materials will create a random new item of the next highest rarity.
- Craft Weapon Skins or Cosmetic Accessories
- 10 Common Material > 1 Uncommon Item
- 10 Uncommon Material > 1 Rare Item
- 10 Rare Material > 1 Exceptional Item
- 10 Exceptional Material > 1 Master Crafted Item
- Over 70 new community workshop items shipped in the following new Supply Crate and USB series
- Horzine Supply Crate | Series #3
- Horzine Supply Crate | Series #4
- Horzine Supply Crate | Series #5
- Horzine Supply Crate | Series #6
- Tactical Horzine Encrypted USB
- Predator Horzine Encrypted USB
- Emergency Issue Horzine Encrypted USB
- Street Punks Horzine Encrypted USB
- Horzine First Encounter Encrypted USB
VS Survival Additions
- Added the ability to play as Zeds
- Alpha Clot
- Slasher Clot
- Gorefast
- Bloat
- Husk
- Crawler
- Stalker
- Siren
- Scrake
- Fleshpound
- Patriarch
- Alpha Clot abilities
- Slashing Attack
- Grab
- Commanding Shout (Roar)
- Slasher Clot abilities
- Slashing Attack
- Heavy Attack
- Roll
- Leap
- Gorefast abilities
- Light Attack
- Heavy Attack
- Area of Effect Attack
- Bloat abilities
- Slashing Attack
- Puke
- Lay Mines
- Husk abilities
- Cannon
- Flamethrower
- Melee Attack
- Suicide
- Crawler abilities
- Light Attack
- Heavy Attack
- Suicide
- Leap Attack
- Stalker abilities
- Light Attack
- Heavy Attack
- Dodge
- Siren abilities
- Scream
- Vacuum
- Bite
- Scrake abilities
- Light Attack
- Heavy Attack
- Whirlwind
- Fleshpound abilities
- Light Attack
- Heavy Attack
- Rage Mode
- Patriarch abilities
- Melee Attack
- Chain Gun
- Tentacle Grab
- Missile Strike
- Heal
- Mortar Barrage
General:
- Third person character animations should now look better when characters are looking about and aiming
- Headshots now impart force on the ragdoll from the direction of the blow
- All Zed attacks impart some force to players
- Removed recoil kick when jumping and firing
- New Crate and USB opening animations and rarity sound fx
- Weapon Skin Icons have been re-worked
- Players can now equip weapon skins directly from the new item ui
- Depth of Field has been added to the gear menu
Balance
- Increased speed of AA12 elite reloads
- Decreased cost of AA12 (?1700 > ?1500)
- Increased speed of equip and putaway for welder
- Increased speed of equip and putaway for healer by 2x
- Speed of healing others and yourself has been increased
- Increased speed of equip and putaway of all weapons by 60%
- Fleshpound will no longer perma-rage, and Scrake will no longer insta-rage when they are among the last few remaining Zeds
Bugs
- Fixed some issues with the Husk sprinting animations
- Fixed some spectating UI issues
- Fixed rubberbanding/jittering when grabbed by Zeds & Patriarch tentacle
- Fixed an issue with using HOLD iron sights keeping you in ironsights after letting go
- Fixed Berserker attack speed UI display
- Possible fix for trader not filling ammo when you only need a few bullets
- Fixed an issue where you could stand on top of dosh bling
- Fixed some issues with FLEX on KF-VolterManor
- Fixed some pathing issues in the Birthday room of KF-Bioticslab
- Fixed some issues with rarity and conditions of weapon skins.
- Fixed an issue where Rack Em’ Up UI would persist after death or perk swap
SDK/Mod Workshop
- Added support for .int and .ini to the manual upload tool (GUI upload support will follow at a later date)
Special note on FLEX:
We feel we are close to returning FLEX functionality to the game. We are keeping a close eye on performance and crashes related to this which may impact its re-release
For those who like to watch new guns in action I also have some new WebM’s to share with you! What you can find below are the LAR and Crossbow in action against some zeds. As part of that you will also see the new momentum imparted on headshot kills for standard bullets, melee kills and shotgun kills. Let's take a look!
http://media.tripwirecdn.com/032416/lar.webm
(Shell eject orientation has allready been fixed since this video was taken)
http://media.tripwirecdn.com/032416/crossbow.webm
http://media.tripwirecdn.com/032416/new_physics.webm
Last time we gave players a glimpse of what it looks like to control a zed on VS Survival with a screenshot of the Patriarch. For today I’ve captured a webm of the Bloat and its moves and abilities.
http://media.tripwirecdn.com/032416/bloat.webm
(Controls for this ZED have been changed since this video was captured)
We have locked down the build for this update and are in full QA and iteration mode. Stay tuned for more information next week as we have a better idea on how the build is shaping up.
