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Killing Floor 2 Summer Opt-In Beta Preview Branch Is Now Available

Players will now find the summer opt-in beta available under the preview branch in the games properties in Steam. Server admins can also opt their servers into this branch using the following command:

app_update 232130 -beta preview

The work in progress changelog for this beta is as follows:

Highlights

  • 2 New Maps
    • Objective Survival - Airship
    • Survival - Lockdown

  • Two New Objective Types for Airship

    • Weld and Repair
    • Operate and Control

  • 4 New Weapons

    • M99 AMR for Sharpshooter
    • Static Strikers for Berserker
    • Doomstick for Support
    • Goreshiv Survivalist knife

  • Weapon Upgrade System

    • Players can use Trader Pod to upgrade weapons to Tier 5
    • Boosts damage but may incur extra weight
    • Boosts medic dart recharge rate for all Field Medic weapons

  • Prestige System

    • Reset level 25 Perks to 0 for XP bonus, Vault Dosh, and unique icons and weapon skins

  • New Paid DLC Character

    • Mrs. Foster, fully voiced by Claudia Black

  • New Enemies, E.D.A.R.

    • E.D.A.R. Trapper
    • E.D.A.R. Blaster
    • E.D.A.R. Bomber

  • Time-Limited Summer Objectives, Tickets and Items (event tickets and drops will not be part of the beta)

    • Airship Summer Objectives to earn a Steampunk Outfit Bundle
    • Summer Sideshow Event Tickets
    • Steampunk Cosmetics

  • Zedconomy

    • Neon MKII Encrypted USB
    • Bluefire Encrypted USB

  • Dosh Vault

    • Added Tier 2 Weapon Skins

  • New Steam Achievements for Airship, Lockdown, and their Collectibles

General

  • New Summer Sideshow models for the Rioter, E.D.A.R.s, King Fleshpound and Abomination
  • Added Daily Objectives for E.D.A.Rs., Doomstick, Static Strikers, and M99 AMR
  • Added messaging on the in-game chat box whenever a player initiates the SKIP TRADER feature
  • Added an UPGRADE button to the Trader Pod Menu weapon preview window. Players can select it to upgrade weapons for a price
  • Upgraded Weapons will have a yellow-orange glow instead of a green one for the pickup model to help tell the difference between a weapon that is upgraded and one that is not
  • Added audio to the command wheel THANK YOU command for all playable characters
  • Added new default main menu music track by Rocky Gray
    • “Monstrosity”

  • Added new music tracks for Airship by Rocky Gray

    • “Brass and Steam”
    • “Fight in Flight”
    • “Red Mist”
    • “The Craft”
    • “Zed Destroyer”

  • Added Ringmaster Lockheart voice audio as the Trader voice for Airship

    • Voiced by David Lodge

  • Reverted changes to picking up and throwing dosh. Nearby players will immediately pick up thrown dosh
  • Made sound and FX adjustments to the nuke explosion generated by the Demolitionist ZED TIME - Destroyer of Worlds perk skill
  • Added new Summer Sideshow video slides to the main menu
  • Adjusted texture and material of Summer Sideshow elite crawler model to help better tell the difference from its normal variant
  • Adjusted the 1st Person reload sounds to be louder
  • Added additional layers of dosh pallets to the Vault Dosh to see more dosh in the vault
  • Added a News button on the main menu HOME tab for players to see the latest news about Killing Floor 2
  • Added a delay to blocking zeds so that the damage and incap mitigation does not occur instantaneously
  • Changed the text for the Trader Pod “Auto-Upgrade” feature to “Auto-Trade”

Balance
Survival game mode

  • Wave configuration
    • Hell On Earth wave modifications to improve challenge for short, medium, and long game sessions

Endless game mode

  • Wave configuration
    • Hell on Earth wave modifications to improve overall challenge

  • Hell On Earth zed damage scale

    • Bosses do 100% damage regardless of wave

  • Outbreaks

    • Boom mode
      • Reduced the amount of Zeds by 60%


  • Special zed waves

    • Clot and Crawler waves
      • 100% more total zeds
      • Spawn rate raised by 900%
      • Clots now spawn enraged

    • Stalker waves

      • Spawn rate raised by 200%
      • Chance to have E.D.A.R.s spawn with Stalkers

    • Siren waves

      • Reduced the amount of Zeds by 50%
      • Spawn rate raised by 100%

    • Husk waves

      • Reduced the amount of Zeds by 25%
      • Chance to have E.D.A.R.s spawn with Husks

    • Gorefast waves

      • Reduced the amount of Zeds by 25%
      • Spawn rate raised by 50%

    • Bloat waves

      • Reduced the amount of Zeds by 50%
      • Spawn rate raised by 50%

    • Scrake and Fleshpound waves

      • Now can happen on all difficulties
      • Reduced the amount of Zeds by 80%
      • Spawn rate reduced by 75%


Zeds

  • Scrake
    • Raised vulnerability to Microwave damage by 10%

  • Fleshpound

    • Raised vulnerability to Microwave damage by 10%

  • Slasher

    • Suicidal difficulty
      • Sprint chance raised from 50% to 85%

    • Hell On Earth difficulty

      • Sprint chance raised from 70% to 95%


  • Cyst

    • Hard Difficulty
      • Sprint chance on damaged raised from 1% to 70%

    • Suicidal Difficulty

      • Sprint chance raised from 5% to 50%

    • Hell On Earth Difficulty

      • Sprint chance raised from 40% to 85%
      • Sprint chance on damaged raised from 80% to 100%


  • Alpha Clot

    • Hard Difficulty
      • Sprint chance on damaged raised from 5% to 70%

    • Suicidal Difficulty

      • Sprint chance raised from 5% to 50%

    • Hell On Earth Difficulty

      • Sprint chance raised from 75% to 85%


  • Siren

    • Scream radius reduced from 800UU to 600UU
    • Sprint speed raised from 200UU to 275UU
    • Suicidal Difficulty
      • Sprint chance on damaged raised from 5% to 65%

    • Hell on Earth Difficulty

      • Sprint chance on damaged raised from 10% to 85%


  • Hans

    • Suicidal Difficulty
      • Evade chance on damage reduced from 20% to 10%

    • Hell On Earth Difficulty

      • Evade chance on damage reduced from 20% to 10%
      • Supporting Zeds
        • Quarterpounders added
        • Scrakes added



  • Patriarch

    • Hell on Earth Difficulty
      • Supporting zeds
        • Cysts removed



Perks and Weapons

  • 9MM Pistol and Dual 9MM Pistols
    • Bullet damage raised from 15 to 25
    • Fire rate reduced by 14%
    • Max ammo reduced from 240 to 90
    • Ammo cost raised from 8 per mag to 12 per mag for single 9MM Pistol
    • Ammo cost raised from 16 per mag to 24 per mag for Dual 9MM Pistols

Firebug

  • Microwave Gun
    • Adjusted stats to Tier 3
    • Stream damage reduced from 14 to 13
    • Alt-Fire blast damage raised from 200 to 210
    • Amount of ammo from ammo boxes raised from 40 to 50
    • Base Weight reduced from 10 to 8
    • Ammo cost reduced from 100 per mag to 80 per mag
    • Purchase cost reduced from 1500 to 1200

  • Huskcannon

    • Adjusted stats to Tier 3
    • Base charge damage reduced from 100 to 60
    • Base Weight reduced from 8 to 7
    • Ammo cost reduced from 50 per mag to 40 per mag
    • Purchase cost reduced from 1500 to 1200

  • Flamethrower

    • Stream damage reduced from 21 to 18
    • Base Weight reduced from 8 to 7
    • Purchase cost raised from 1100 to 1200

  • Incendiary Trench Gun / Dragonsbreath

    • Bullet pellets reduced from 9 to 8
    • Weapon name changed to “Dragonsbreath”

Berserker

  • Eviscerator
    • Adjusted stats to Tier 3
    • Saw blade projectile damage reduced from 480 to 250
    • Bash damage reduced from 90 to 75
    • Chainsaw damage reduced from 29 to 24
    • Base Weight reduced from 10 to 8
    • Amount of gas ammo from ammo boxes reduced from 125 to 50
    • Sawblade ammo cost reduced from 75 per mag to 50 per mag
    • Purchase cost reduced from 1600 to 1300

  • Bonecrusher

    • Adjusted stats to Tier 3
    • Bash damage reduced from 175 to 150
    • Heavy swing damage reduced from 165 to 160
    • Light swing damage reduced from 80 to 73
    • Parry damage mitigation raised from 60% to 70%
    • Base Weight reduced from 9 to 7
    • Purchase cost raised from 1200 to 1300

  • Zweihander

    • Base Weight raised from 6 to 7
    • Purchase cost raised from 1100 to 1300

  • Pulverizer

    • Purchase cost raised from 1200 to 1300

  • Nailgun

    • Bullet damage reduced from 30 to 25
    • Fire rate raised by 33%
    • Number of nails per shot raised from 7 to 8
    • Weight blocks reduced from 6 to 5
    • Ammo cost raised from 20 per mag to 26 per mag
    • Purchase cost raised from 600 to 750

  • Katana

    • Base Weight raised from 3 to 4
    • Purchase cost raised from 600 to 850

Sharpshooter

  • Railgun
    • Adjusted stats to Tier 3
    • Max ammo raised from 21 to 24
    • Manual shot damage reduced from 750 to 562
    • Homing shot damage reduced from 375 to 281
    • Base Weight reduced from 10 to 9
    • Ammo cost reduced from 25 per mag to 20 per mag
    • Purchase cost reduced from 1500 to 1100

  • M14 EBR

    • Bullet damage reduced from 90 to 80
    • Ammo cost reduced from 60 per mag to 53 per mag

  • SPX 464 Centerfire

    • Bullet damage reduced from 180 to 165
    • Ammo cost raised from 50 per mag to 55 per mag

  • Winchester 1894

    • Base Weight reduced from 5 to 4

Support

  • AA12
    • Adjusted stats to Tier 3
    • Bullet damage reduced from 20 to 12
    • Base Weight reduced from 10 to 9
    • Ammo cost reduced from 82 per mag to 56 per mag
    • Purchase cost reduced from 1500 to 1100

  • M4 Combat Shotgun

    • Bullet pellets raised from 7 to 8
    • Base Weight reduced from 7 to 6

  • Double-barrel Boomstick
    • Bullet pellets reduced from 12 to 10
    • Reload speed raised from 0.88 seconds to 1 second
    • Base Weight raised from 4 to 5
    • Ammo cost raised from 11 per mag to 13 per mag
    • Purchase cost raised from 650 to 750

Commando

  • SCAR-H Assault Rifle
    • Adjusted stats to Tier 3
    • Bullet damage reduced from 55 to 42
    • Base Weight reduced from 6 to 5
    • Purchase cost reduced from 1500 to 1100

  • Stoner 63A LMG

    • Adjusted stats to Tier 3
    • Bullet damage reduced from 30 to 20
    • Base Weight reduced from 9 to 8
    • Ammo cost reduced from 70 per mag to 55 per mag
    • Purchase cost reduced from 1500 to 1100

SWAT

  • Kriss SMG
    • Adjusted stats to Tier 3
    • Bullet damage reduced from 33 to 29
    • Base Weight reduced from 6 to 5
    • Ammo cost reduced from 35 per mag to 26 per mag
    • Purchase cost reduced from 1500 to 1200

  • Heckler & Koch UMP

    • Ammo cost reduced from 45 per mag to 36 per mag

  • P90 SMG

    • Ammo cost reduced from 50 per mag to 40 per mag

  • MP5RAS SMG

    • Ammo cost reduced from 33 per mag to 28 per mag

Field Medic

  • HMTech-401 Assault Rifle
    • Adjusted stats to Tier 3
    • Bullet damage reduced from 35 to 25
    • Dart recharge rate raised from 10 seconds to 16 seconds
    • Base Weight reduced from 7 to 6
    • Ammo cost reduced from 40 per mag to 35 per mag
    • Purchase cost reduced from 1500 to 1100

  • HMTech-301 Shotgun

    • Fire rate reduced by 33%

  • Hemogoblin

    • Base reload speed reduced from 3.6 seconds to 2.34 seconds
    • Tactical reload speed reduced from 2.4 to 1.7
    • Weapon equip speed reduced from 1 seconds to 0.6 seconds
    • Weapon unequip speed reduced from 0.6 seconds to 0.5 seconds

  • HMTech-201 SMG

    • Bullet damage raised from 15 to 17
    • Medic dart charge ammo use reduced from 50 per shot to 40 per shot to 40

Gunslinger

  • AF2011-A1
    • Adjusted stats to Tier 3
    • Bullet damage reduced from 53 per bullet to 43 per bullet
    • Base Weight reduced from 3 to 2
    • Ammo cost reduced from 27 per mag to 23 per mag
    • Purchase cost reduced from 750 to 550

  • Dual AF2011-A1

    • Adjusted stats to Tier 3
    • Bullet damage reduced from 53 per bullet to 43 per bullet
    • Base Weight reduced from 6 to 4
    • Ammo cost reduced from 54 per mag to 46 per mag
    • Purchase cost reduced from 1500 to 1100

  • .500 Magnum Revolver

    • Adjusted stats to Tier 3
    • Bullet damage reduced from 160 to 130
    • Base Weight reduced from 3 to 2
    • Ammo cost reduced from 25 per mag to 22 per mag
    • Purchase cost reduced from 750 to 550

  • Dual .500 Magnum Revolver

    • Adjusted stats to Tier 3
    • Bullet damage reduced from 160 to 130
    • Base Weight reduced from 6 to 4
    • Ammo cost reduced from 50 per mag to 43 per mag
    • Purchase cost reduced from 1500 to 1100

Demolitionist

  • RPG-7
    • Adjusted stats to Tier 3
    • Rocket round impact damage reduced from 150 to 102
    • Rocket round explosion damage reduced from 750 to 510
    • Base Weight reduced from 9 to 8
    • Ammo cost reduced from 30 per round to 26 per round
    • Purchase cost reduced from 1500 to 1200

  • Seeker Six

    • Adjusted stats to Tier 3
    • Rocket round impact damage reduced from 120 to 82
    • Rocket round explosion damage reduced from 125 to 85
    • Base Weight reduced from 9 to 8
    • Ammo cost reduced from 40 per round to 26 per round
    • Purchase cost reduced from 1500 to 1200

  • M16 M203

    • Bullet damage raised from 30 to 33
    • Grenade round impact damage raised from 225 to 230
    • Grenade round explosion damage raised from 225 to 230
    • Fire rate reduced by 4.5%
    • Grenade ammo cost raised from 13 per round to 15 per round

Survivalist

  • Freezethrower
    • Base Weight reduced from 8 to 7

Bug Fixes

Zeds

  • Fixed an issue where the King Fleshpound’s laser was continually ticking damage.
  • Fixed an issue were the Siren’s scream range was further than the visual effect.
  • Fixed an issue where Fleshpounds were no longer destroying/knocking over smaller zeds when charging

Gameplay

  • Fixed an issue where Zeds were not enlarging in the Outbreak Beefcake wave of Endless mode
  • Fixed an issue where the Resupply Pack Support perk skill was not providing bonus ammunition to players
  • Fixed an issue where the Bloat’s puke did not damage players if it becomes stumbled during the puke animation
  • Fixed an issue where Support and Demolitionist players could grant more ammunition than intended during Trader Time
  • Fixed an issue where players could parry one another
  • Fixed an issue where Berserker players could keep the Parry skill effects indefinitely by switching perks during Trader Time while having the Parry skill effect active

General

  • Fixed an issue where a player could hold duplicates of a single-handled pistol
  • Fixed an issue where Trader skip votes weren’t being cleared for each new wave
  • Fixed an issue where the Mac-10 still had head bob
  • Fixed an exploit where the Railgun could do full damage using auto lock mode

Map

  • Fixed an issue where Zeds would get stuck on Power Core
  • Fixed a clipping piece of ceiling on Nuked

UI

  • Fixed and issue where the Mac-10 was not listed under a type category in the Trader Menu
  • Fixed an issue where C4 would not work with Quick Switch
  • Fixed an issue where the game difficulty of an Endless server was displaying the incorrect difficulty information for servers on the Server Browser

Cosmetic

  • Fixed an issue where the AK-12 Tactical Mint skin was showing up as a gray box
  • Fixed an issue where certain Vault Precious skins did not have the “V” Vault logo
  • Fixed an issue where Cyberpunk Arm Screens could not be equipped
  • Fixed an issue where Rae’s Cyberpunk outfits were inconsistent between First and Third Person views
  • Fixed an issue where a large number of cosmetics would not show up correctly when using the filter search

Platform Specific Fixes
PC/Steam

  • Fixed an issue where the HMTech-401 Horzine Elite Red skin was not tradable or marketable.

PS4 and Xbox One

  • Fixed an issue where audio was distorting on later match waves.
  • Made improvements for users who had trouble with inventory loading
  • Made improvements for users who had trouble sending or receiving group invites

Thank you to all who choose to help us out and give us feedback and bug reports!