The other week, I got my y-fronts in a bunch about how some clever fella had added raytracing to Quake II. A 22-year-old first-person shooter had effectively beaten everyone else to the punch when it came to the new*, more naturalistic form of game lighting currently only available (at least without calamitous performance) on the most recent Nvidia RTX cards. (You can do it a bit, sort of, in Battlefield V, but that’s it for now).
But I couldn’t play the bally thing, as I didn’t have an RTX graphics card. Now I do, for a bit, so I’ve been back to give 1997’s old Stroggs a 2019 paint job. Here’s a spot of compare and contrast, and quick thoughts on whether or not it was worth it.