FIXES:
- Resolved an issue where the GameMaster had excessive booleans, leading to confusion in certain scenarios.
- Fixed the Achievement "!" incorrectly appearing or failing to appear when it should.
- Addressed a bug that sometimes prevented players from collecting achievements.
- Fixed an issue where extended win song variants prevented menu songs from playing until manually skipped.
- Removed Cookoff from the practice options to prevent a softlock when selected.
ADDITIONS:
- Introduced Bronze, Silver, Gold, and Diamond tiers for On The Line (currently marked as "coming soon").
- Implemented a new system to simplify the creation and addition of achievements.
- Added a spinning bean animation for loading screens.
- Introduced a pulsing note visual effect to match song volume levels.
- Added leaderboards for Canon Launch and Long Jump.
KNOWN BUGS:
- A bug that may cause the game to fail to sign in, resulting in a softlock on the initial loading screen. If you experience excessive loading times, please close and reopen the game as a temporary workaround.
- A bug allowing players to open a drop, enter a match, and receive no reward while losing the coins.
- A bug where a second-place tie for the third place podium skin fails to display correctly. (ongoing)
BALANCE CHANGES:
- MP Rewards: Adjusted to (20, 15, 12, 10, 8, 6, 5, 4, 3, 2, 1, 0, 0, 0, 0, 0).
- XP Per Minigame Placement: Adjusted to (30, 20, 16, 14, 12, 10, 8, 6, 4, 3, 2, 1, 1, 1, 1, 1).
- XP for Final Placement: Adjusted to (100, 80, 60, 50, 40, 30, 28, 26, 24, 22, 20, 18, 16, 14, 12, 10).
This update is likely the last one before Christmas, unless a (Christmas) miracle (see what I did there?) happens with On The Line's development timeline. As more visual elements are added, expect more (and potentially crazier) bugs—please report any you encounter! The On The Line bronze tier beta is expected to be released before 2025, and possibly even before Christmas if development goes smoother than anticipated. Enjoy the holidays, everyone!
