Note:
Balance tweaks are temporary and for the Demo Only.
The Early Access build will have new gameplay features, more elements, etc.
We want you to have the most fun as possible with the Demo so we'll keep tweaking, but we don't expect it to be perfectly balanced. We also encourage you to try beating the game in different ways and share it in the community: it's not just about winning but HOW you win!
Fixes:
- fixed "max enemies reached" error that broke game.
- fixed Invisible unit (Siege)
Tweaks:
- Overall towers tweak. They're cheaper to play and a bit less powerful.
- Radiance now is "Ground" only and has cd delay for units affected.
- Mage now applies 3% hex and the effect stacks up to 15%. If the hex finishes, the stack is emptied.
- We changed how Altars make their offerings. Now they offer a Bane and a Boon, and you can accept or reject it.
- Tweaks on different setting curves (gold drop, hp, etc)
- Tweaks on some cards.
Others:
- We changed how cards are unlocked. You can now unlock up to 3 cards per run (by reaching levels 10, 20 and 30).
- Selected Tower Info Panel now shows "average damage per second". This is just a rough estimate of how much damage the tower makes in a second assuming it always hit valid targets in constant ratio.
