Features:
- Damage Type and Resistance Added. Tower have Physical, Magica and True damage types
- Resistances have colors (Armor: yellow, Magic Resistance: blue, Both: red)
- Now you can select enemies in the map and also in the "Enemies" tab to see their information.
- Cards now have rarity, which affects the chances of getting those cards during a run.
- Beating a boss now gives you a reward of Epic cards choice.
- 3 new cards added to the base set: The Tri-Wander-Force.
Fixes:
- Ice Pillar effect was not being applied properly
- Tooltips were fixed here and there. Also they have new visual style.
- Dark Tower now shows the right amount of "max targets" when selected.
- Fixed Dark Tower perma stun issue.
- Buidings that affect other buildings in range now display the affected tiles and buildings (ie: Mine, Barracks..)
- Enemies had all the same speed and that was not intended. We fixed it.
Others:
- Multiple minor fixes and tweaks
- Light Beacon Sectors now are generated if you build a sector 2 blocks away, so they don't seem like they come out of nowhere blocking your paths.
- Fixed soft lock with card sectors that was happening randomly. It may still happen in some situations, please let us know if it does!
- vfx on enemy dies is more apparent now
- Now Fire Plume can't get Fire Plumes as result of its ability.
