Patch v 1.32.04
New Feature
I've added the in-game manual tonight. It's not yet a physical book in game, instead it is accessible through the pause menu. I've tried to keep the blacksmithing points as short and step-by-step as possible. Please let me know what you think. There's much more in there than there will even be on the help page. It's by no means complete - I'm hoping for some feedback so I don't spend too much time on something people don't like/want changed.
Bug Fixes
- Adjusted material prices for end-game alloys that were worth far too much.
- Added additional colliders to smelter casting bay, quenching trough, and smithy floor to help prevent loss of small parts.
- Increased the collision box for the sword twisted pommel.
- The third hammer head is now smeltable, and will no longer default to the second heads' mesh.
- Moved the Cutler tent further from the cliff wall where it was poking through.
- Increased the amount you can bend over the rune-crafting table as some weapons had rune slots just outside the aim limits.
- Enemy sounds now have reduced volume by default, and are tied to the SFX volume slider in settings.
- Added an additional collider under the first ruby node to prevent loss of mined crystals.
- Adjusted mine cart spawn point closer to ground to help ensure cart respawns on the surface correctly.
- Patched ever more gaps in the mine.
- Added additional barriers to prevent peeking through walls in the lower mine caves.
Next Priorities
- Adjust grinding UI so both widgets are on the same side of the screen.
- Begin building the intro-quest system to help with onboarding.
- Rune-Carving page in the manual
- More mine fixes.