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Patch v 1.32.04

Patch v 1.32.04

New Feature

I've added the in-game manual tonight. It's not yet a physical book in game, instead it is accessible through the pause menu. I've tried to keep the blacksmithing points as short and step-by-step as possible. Please let me know what you think. There's much more in there than there will even be on the help page. It's by no means complete - I'm hoping for some feedback so I don't spend too much time on something people don't like/want changed.

Bug Fixes

  • Adjusted material prices for end-game alloys that were worth far too much.
  • Added additional colliders to smelter casting bay, quenching trough, and smithy floor to help prevent loss of small parts.
  • Increased the collision box for the sword twisted pommel.
  • The third hammer head is now smeltable, and will no longer default to the second heads' mesh.
  • Moved the Cutler tent further from the cliff wall where it was poking through.
  • Increased the amount you can bend over the rune-crafting table as some weapons had rune slots just outside the aim limits.
  • Enemy sounds now have reduced volume by default, and are tied to the SFX volume slider in settings.
  • Added an additional collider under the first ruby node to prevent loss of mined crystals.
  • Adjusted mine cart spawn point closer to ground to help ensure cart respawns on the surface correctly.
  • Patched ever more gaps in the mine.
  • Added additional barriers to prevent peeking through walls in the lower mine caves.

Next Priorities

  • Adjust grinding UI so both widgets are on the same side of the screen.
  • Begin building the intro-quest system to help with onboarding.
  • Rune-Carving page in the manual
  • More mine fixes.