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Patch v1.32.02

Patch v1.32.02

Minor Fixes

  • Alloys made in the smelter will now always be cast with at least the durability, mass, and conductivity of the default named metal. They are not limited to these values, so can be exceeded with some custom metallurgy.

Inscribing Update

  • Fixed an issue where the naming of storm and earth enchants would be swapped.
  • Upgraded the way in which rune enchant effects are displayed in the weapon detail widget.
  • Prevented an issue where you could leave the rune-carving bench while still holding the hammer and chisel. You must now interact with a blank area of bench to leave, identical to the anvil.
  • Added some hint prompts to the bench so you'll be notified if you're doing some things incorrectly, like trying to add two runes in one spot or leave with the tools.
  • Corrected an issue where exiting the bench in an incorrect way would cause you to keep the inscribing animation blueprint, giving the character a very flexible spine.
  • Updated the way in which blank rune slots are selected, removing an issue where some daggers were too small to collide with the chisel properly.
  • Updated the rune colors from flat black to something approximating scratched metal.
  • Fixed the scaling on the rune sockets of the Dwarven Battle-Axe head.
  • Adjusted the strength of some runes.

Upcoming Fixes

  • Due to changes made, rune effects temporarily do not affect weapon base cost, and do not apply to enemies when struck. This will be corrected tomorrow.
  • It is still possible to apply multiple elemental effects to a weapon without using a combine rune. This is a bug and will be removed.
  • Still need to add a hard weight limit to the player inventory.

Keep the furnace burning, we'll get there in the end.