Patch v1.32.01
First of two patches today.
Fixes
- Mages and clerics now get a 5x bonus on weapon damage when buying conductive weapons to appropriately overcome the size/damage limitation.
- Dominium now reports correctly in the smelter.
- Multiple collision and positioning fixes in the lower mine.
- First ruby deposit is now mineable.
- Mouse controls are no longer inverted while rune-carving.
- Fixed an error where earth and storm enchant names would be swapped.
- Weapon damage now recalculates on leaving the rune-carving table. However: I'm not happy with it now that I've played with it again. Expect this to change again shortly.
Upcoming Fixes
- The glitch experienced by some players where they are unable to trigger a customer bonus for damage or material despite having the correct weapon for sale appears to be Unreal Engine 5 caching/saving the user widget and not updating the associated images. Working on this now.
- Weapon Enchant damage is not displayed well enough. It's currently off and will be fixed by tonight.
- Weapon enchants do not correctly add to weapon values.
- Inventory weight limits will shortly be switched on.