Patch v1.3
Performance Improvement Round 1
I've started some simple optimization on the game to improve performance on people's machines. This includes additional LODs and some mesh simplification, changing the bulk props from movable to static to reduce lighting load, and started work on a menu to alter the graphics quality of the game. There's still far too much load on the GPU, but local testing showed a fairly large increase in Frames per Second following this update.
Changes
Temporarily you can now press the 'L' key and a small light will be added to the player to enable you to find your way through the mine if you somehow become separated from the cart. Remember there is no death penalty in the game. If you get too badly out of position, allowing the bugs to attack will return you and the cart to the surface,