Hi all, Austin here. Work on the game continues! It really does. Lots of work behind the scenes building up the Grand Ocean level. This is a water-based level that focuses on player movement. I've shared some parts of the sewer portion before, but here is a look at the Cakuc, the Hammerhead. The player has to dodge the ongoing downward lasers while managing the barrage of bullet and missile patterns throughout the fight. I wanted to create something that forces the player to really use the dash in a fun and fast way, so you'll be flying all over the place for this one.

Long way to go still on development, but in between work and life I AM MAKING PROGRESS!
Thanks,
Austin
