Looks like a crash was happening this morning after multiplayer matches because our stats server was responding slowly. This has just now been fixed, along with a bunch of other issues.
I pushed this one out faster than normal because of the game breaking stats crash, so I didn't get to test as much internally as I normally would. Let me know about any and all issues in our Bugs and Support forum!
General Fixes:
- Fixed crash at end of game if it couldn’t upload stats
- Fixed crash if your desktop resolution was 1366x768
- More crash fixes in campaign, local multiplayer, and with a few buildings
- If Cannon Brawl crashes on load, if you run it again it will automatically switch to ‘old graphics card mode’.
- Fixed crash if you had a sound device disabled
- Fix volume increasing on settings UI menu after closing it
Gameplay Fixes:
- Made it less likely to get matched against the same person if they drop out before the battle begins
- Attempt fix on issue where it was possible to join a ‘zombie lobby’ in which you were matched with someone who was in a lobby but no longer playing.
- Drills can now pop territory balloons consistently
- Fixed issue where upgrading during a bribe switch your target to the enemy HQ rather than the intended target.
- Added a sound effect to notify you when a game has started
- Warhead can now be repaired in the air by the prince and repair center
Tuning:
- Drill Tower life increased from 12/15/20 to 15/20/25
- Decreased missile tower life from 20/25/30 to 15/20/25