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New Build - Alpha 0.8.87 (1590) - Rework of the King

Thanks for all the feedback so far everyone, it’s been really helpful! This week's build has some big new features as well as some significant tuning changes (including the king).

As always, restart steam to force Cannon Brawl to update and report any bugs or issues you find and I'll get them fixed as soon as I can!

Improvements:

  • Added unranked multiplayer mode. You have a separate, hidden ELO for unranked matchmaking which does not affect your ranked ELO or position on the leaderboards. Because our playerbase is small right now, ranked and unranked players will be matched together. The ranked player’s position on the leaderboards will change based on a win/loss while the unranked player’s leaderboard position will be unaffected. This is only temporary, once we have more people online we’ll separate ranked and unranked completely. Unranked should give people the opportunity to try out different strategies without sacrificing leaderboard position.
  • Added blind matchmaking. To prevent match dodging, you will not know who your opponent is until the match starts.
  • Added in game chat, press ‘t’ to talk to your opponent during the game and match results screen. Commands supported are /mute and /unmute.
  • Added quit button on main menu.
  • Adjusted ELO gain and drop rates (k-factor) to be a bit less for players who have played more games

Fixes:

  • Fixed accelerators and building platforms able to erroneously capture two mines at once on seaside and forest
  • Bank now retargets if you already own the building it’s pointing to.
  • Fix bug where selling a bank on gold mine would yield 7 extra gold.
  • Drill tower shots now kill demolishers
  • Fixed a couple more de-sync cases

Tuning:

  • Reduced Laser cooldown to 14 from 18
  • Reduced Mountain Maker cost to 50 from 55
  • Changed King power to start with the shield off and every 30 seconds one shield ring is added, stacking up to 3 times.
  • Decreased Minionette’s frost power cooldown to 25 seconds from 30 seconds
  • Minonette’s power now activates only when you stop moving, rather than on first contact
  • Increased Cannon Tower cost to 45 from 40
  • Adjusted hitbox on drill tower to be taller
  • Reset cooldown on target building when the bribe is completed