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Community Build Update

Patch Notes:

New Features:

  • You can now choose between two OverRage abilities from the customisation menu.
  • - ‘Flame On!’ increases your speed and damage values for a short period.
  • - 'Grenade' triggers an explosive AOE, after a short-fuse countdown, to deal damage to the area around your brawler.
  • You can now create custom rooms and share room codes so you can pile into modes of your choosing with your friends and followers.
  • We’ve added lots of new Survival maps for you to brawl in.
  • There is now a training level you can access from the main menu that walks you through the basics of combat and is a space to practice combos and throw aiming.
  • Message Of The Day tells you when the next playtest is happening and links to our discord channel.
  • Health pips no longer drop from all objects but from special green-coloured ones. Keep an eye out for vending machines on some maps that drop health packs when you interact with them.

Combat Changes:

  • Weapons now fling opponents away from you and deal additional damage. Try to hit players into their teammates or hazards to maximise your rage gain!
  • Kick has a slightly longer range.
  • Sprint Attack - This attack, that can allow you to attack players you are chasing, is only available after sprinting for a while. Press punch when you see your character flash mid-sprint to trigger a Sprint Attack with your fist or any weapon you are holding. Sprint Attacks can be avoided with a well timed roll.
  • Rolling uses up more stamina, so it's easier to punish opponents who try to spam roll.
  • You now receive bonus rage for dealing damage to higher Evo opponents. Take the risk, and reap the reward… This means you’ll Rage Up more quickly and see more Evo 3 players at the end of matches.

Improvements / Bug Fixes:

  • New grab and kick animations.
  • Rage Bar has a new look and a new position on the screen.
  • The camera position has been tweaked to give you more view of the bottom of the screen.
  • Fixed the majority of issues where players can be pushed through floors or walls. We’ll get the rest of them in our next release.
  • Better colour distinguishing between teams
  • Fixed a bug where you could receive no Rage for throwing opponents into a hazard.
  • New VFX shows you and your opponents when your OverRage ability is ready to be used.
  • Lots of art improvements and bug fixes.

Notes and Known Issues:

  • The custom lobby doesn’t prevent you from starting team modes with low player numbers, which can cause various issues - 8 players or more is the ideal number to start a team mode.
  • The Grenade AOE indicator doesn’t display correctly on all ground textures.