
Visuals
- Added Physical Objects
- Added new visuals to each stage
- Improved the visibility of existing stages and effects

System Improvements
- Reduced the frequency of Bullet Time effects for faster battles
- Now proceed to the next wave when there is one or fewer mush left for faster battles
- Adjusted act transition numbers for faster battles
- Improved in-game structure to optimize loading times
- Restructured Upgrade Act to allow for middle-saves on Easy and Normal difficulties
- Reduced the incidence of multiple Mush attacking at the same time
- Improved controls and input system
Game Option
- Gameplay/Config -> Game Option/Visual Option/Config
- Add Post-Processing Option (On, Off)
- Add White Hit Effect option (On, Off)
- Add Segment Lines option (On, Off)
- Added Input Correction option (Tight, Medium, Loose)
- Fixed lowest frame from 30 to 40
- Fixed Mouse Sensitivity max from 2.0 to 3.0
Balance
- Made some balance changes while still keeping it fast
- Added Automatic Healing on Easy difficulty
- Made Mush Preparation Attack Effect appear shorter on Hard difficulty
- Attack Style Changer is now available on the second stage, Marble Temple
Tutorial
- Broke up existing long tutorials
- Tone down the amount of information in early tutorials
- Added new, additional tutorials

Figure Room
- Modified UI to provide a wider view when selecting figures
- Added zoom in/out
- Added camera pan


ETC
- Press any button to skip the title intro animation
- Fixed bug with attacks not working in low frames
- Added Save Complete UI
- Fixed Stage Select UI
- Fixed Load UI
- Improved clear system, clearing also clears subranks
(Example: clearing A rank also clears BCD rank)
- Adjusted the pitch of the hit sound to be lower
- Fixed mislabeled UI
- Added names to attack skill presets (A.Balance, B.Technic, C.Power, D.Reverse)
- Fixed drone attack bug in B.Technic attack skill preset
- Fixed short introduction and screenshots on the shop page