Hello!
It's been a while and a lot of development has been happening! Still aiming to release the game in singleplayer early access this year, but there is a small chance it gets pushed into 2026. The biggest hurdle that remains is finishing gamepad support. To help ensure that the game releases soon, it would be a huge help if you helped playtest the early access game and contribute feedback, Join the Discord if you're interested!
Below are all the latest patch notes for the demo. A fun little feature that I just pushed to the demo is chainable ziplines!

Skyformer Demo v66-v76 Patch Notes
Features:
Add chainable ziplines.
Support capital letters when typing in text boxes.
Building HP updates now show at a longer range.
Add a recipe viewer window in the drone view so you don't have to go to a factory to check the recipes.
Compass now shows a marker when an object is marked in the world during objective.
Add ability to delete items.
Input remapping: display existing control while remapping, and add a reset to defaults button.
Show cargo drone item delivery rates in various places.
Show predicted terraform rating before doing an operation. Also base the number of weather stations / drone platforms needed on the predicted terraform rating (allows undoing operations more easily).
New elevator model design and logic that prevents getting stuck.
Make the base temperature and storm display double-sided.
Deep ocean is now accessible to the player (instead of just getting blocked) but deals much more damage.
New horizontal FOV slider setting,
Grey background added to the sliding notifications (e.g. +1 Charged Gem) so that you can see it clearly in snowy areas.
Bugs:
Fix bug where charge didn't drain in skybase (related to doors and elevators).
Fix bugs where game crashes when you have more than 200 factories.
Fix bug with sounds when audio devices are disconnected/connected.
Fix bug where static noise would play during certain sound effects on certain machines.
Fix bug where the player location icon wasn't exactly at the player location on the map.
Fix bug with sound effect prioritization.
Several power plant bug fixes (related to their hp hitting zero).
Fix bug where sound volumes get changed to max after changing sound devices.
Other:
Reduce player bounding radius (player can now move through all the tight corners in the base).
Improve data center status UI text formatting.
Paginate sound devices screen.
Added numbers to the HP display.
Make the drone route viz show the route direction a little bit more clearly.
Better way of displaying detected resources (it's now a window with acknowledge button).
Indicate the name of the mined resource in the miner interface.
Plants and buildings continue to get re-used if using them from the hot bar.
New icons for all the gems in the game.
Display "no items left" when using an item in hot bar and you're out of items.
Add a helpful message when trying to repair building that has 0 hp.
Allow withdrawing individual items from rocket platform.
New little scene in the intro that shows the player, and fix sources of bugs when pressing different keys during the intro cutscene.
Dust Storm balance improvements.
Prevent UIs from being "opened" in the background in photo mode.
Change wording: "Configure Item (optional)" to "Restrict Item (optional)" in the drone route configuration screen to make more sense.
Mention sprint doesn't use extra charge + add sprint lock to displayed controls at game start.
Adjust the teleport angle when entering the HQ to be more convenient.
Revamped tutorial experience based on playtesting data: adjusted models, text, visualizations, etc!
Terrain edits to reduce the chance of getting lost in the demo.
Update the objectives with more detailed steps and better wording.
Fixed bug with ocean rendering after teleporting.
Reduce the amount of glow a bit when looking at drone route visuals.
Increase speed of drone you pilot in the Drone Control Tower.
Don't play ocean sound when water around you is frozen.
Improve the base building positioning algorithm when building below you in the skybase.
Fix Foundation Floor lighting issues.
Improved Windows Controlled Folder access denied detection when game starts up (will probably move all the save files to local AppData in the future instead of Documents).
Various UI improvements and small model adjustments.
Memory usage optimizations.
