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Aerostrike Steam Progress Report - December 18th

Heyo everyone! Here's the progress report on what's been done for Aerostrike, and what's gonna happen next.

Last week, the last planned patch for MF-01 Aerostrike was released. Yes, the game is officially fully done! From here on out, any patches will be mostly small bug fixes, and maybe a paintjob or two. Focus will shift to other projects.

Right now I'm looking at making a short Potatostrike spin-off. It's in very, very early development, so there's not much information to share right now other than it being a SHMUP. I'm also using it as a test bed for new systems that will come in handy in case I get the chance to make a proper sequel.

One of these systems is a more advanced and flexible enemy spawn system. This, alongside the Hel's Fighters battle loading system, should make creating fights in future titles simpler. I also want to improve the keybind system, as Aerostrike's current one is quite messy behind the scenes.

If anyone has more suggestions for features or changes you'd like to see in MF-01 Aerostrike, feel free to contact me at [email protected] or make a post in the Official Feedback thread so I can look into it.

That's all for now, thank you for your time. Stay safe, Pilots!