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Aerostrike Steam Progress Report - November 27th

Heyo everyone! Here's the progress report on what's been done for Aerostrike, and what's being worked on this week.

The map improvements have been going well! A substantial portion of the Map creation and handling code has been optimized, especially anything related to the Quick Map. The new code runs better, and also allows for some other changes.

Among those changes, the Quick Map will now properly mark which doors have been opened before and which haven't. Previously, any room at the edge of the Quick Map would appear unopened. Now it properly keeps track of where you've been at any given time!

Finally, a few map icons have been changed. Secret Doors are now colored green, just like normal doors, and doors blocked by special locks are marked as "Sealed" instead of just "Blocked". No need to double-check which is which anymore!

If anyone has more suggestions for features or changes you'd like to see in MF-01 Aerostrike, feel free to contact me at [email protected] or make a post in the Official Feedback thread so I can look into it.

That's all for now, thank you for your time. Stay safe, Pilots!