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Aerostrike Steam Progress Report - November 20th

Heyo everyone! Here's the progress report on what's been done for Aerostrike, and what's being worked on this week.

Well, all the content that was planned for MF-01 Aerostrike is finally in the game! All the modes, all the achievements, all the story bits, and all the paintjobs. As such, further development of the game will slow down from here on out.

Now that's not to say there won't be any updates or support. Right now I'm working on improving the Quick Map system, with the hopes of reusing the new code sometime in the future. Additionally, any reported issues or bugs will be fixed as soon as possible.

As for what else the future holds for the Aerostrike, only time will tell. I do wish to make another game in the Aerostrike universe, I have a lot of cool ideas to try, and a lot of old systems to improve. Maybe I'll try and make an actual Potatostrike Shmup at some point. Would anyone be interested in that?

If anyone has more suggestions for features or changes you'd like to see in MF-01 Aerostrike, feel free to contact me at [email protected] or make a post in the Official Feedback thread so I can look into it.

That's all for now, thank you for your time. Stay safe, Pilots!