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Aerostrike Steam Progress Report - November 13th

Heyo everyone! Here's the progress report on what's been done for Aerostrike, and what's being worked on this week.

The Story Menu of Hel's Fighters is nearly fully translated! Only a couple more entries are pending. They're fairly short too, so they should be done fairly quickly. If everything works right, the patch should be ready either tomorrow Tuesday, or Wednesday.

Additionally, a few balance changes are being made to the final bossfight of the game. Blue Disruptor Missiles now glow, they have a new impact animation, and the missile burst was adjusted to be easier to avoid. Its health regeneration is also lower depending on difficulty.

By the way, an interesting bug was discovered while making these changes. The game is supposed to have a system that prevents audio from playing too far away to be heard. However, a coding error made all sounds play regardless of distance, leading to funky situations. The fix will be included in the patch.

If anyone has more suggestions for features or changes you'd like to see in MF-01 Aerostrike, feel free to contact me at [email protected] or make a post in the Official Feedback thread so I can look into it.

That's all for now, thank you for your time. Stay safe, Pilots!

Edit: A few problems with Steam have delayed the patch until further notice. Sorry for the inconvenience!