Heyo everyone! Here's the progress report on what's been done for Aerostrike, and what's being worked on this week.
Hel's Fighters Part 3 continues development. I'm hoping to finish Days 10 and 11 by the end of the week. If things go exceptionally well, I might be able to reach Day 12. I'll also work on recent feedback to improve the game. Mostly quality of life changes, fixing some typos, minor bugs, and minimap errors.
One of the new changes is aimed at the Bomber. It's Stealth Mines turned out to be a little too strong against Champion ships. Now, they have a delay between detecting an enemy and exploding. If an enemy flies too far, the mine will cancel its detonation. Damage remains unchanged.

I also want to announce that MF-01 Aerostrike development will be on pause during most of September. This is simply due to personal plans I have, nothing to do with the game itself. Development will resume on October, when Hel's Fighters Part 3 will be finalized and released.
If anyone has more suggestions for features or changes you'd like to see in MF-01 Aerostrike, feel free to contact me at [email protected] or make a post in the Official Feedback thread so I can look into it.
That's all for now, thank you for your time. Stay safe, Pilots!