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Patch Notes - Version 1.4.4

​We interrupt your daily flight to bring you a new patch. This patch adds the second part of Hel's Fighters. To access this content, just load your old Hel's Fighters save file, or play the mode from the start.

Part 2 includes Days 5-8, and opens up the possibility of unlocking and using the rest of the ships available in the game. If you wanted to play the Arrow D, Templar, and/or Bomber, now's your chance! You can also get the weapon modifications for the Gladiator and the Siren!

As a quick reminder, only the first part will be available in the Demo version of the game. Parts 2 and 3 are only available in the full version. However, it will be kept updated with any balance or pricing changes that are made

Lastly, some crash errors, map bugs, and a visual mishap with the inventory were addressed. Should you spot anything that feels out of place, feel free to report them to the support address, [email protected], or through the Steam community post.

Here is a full list of patch notes:

Visuals:

  • Modified the inventory upgrade pop-up to have full opacity. > Only affects the upgrade pop-up inside the inventory menu.

Hel's Fighters:

  • Added Days 5-8 to Hel's Fighters.
  • Decreased the heat buildup rate of the Gladiator's fully automatic 37mm cannon from 2.0 down to 1.7.
  • Increased the price of the Arrow D's Stage 3 Charge from 30,000 up to 35,000.
  • Increased the price of the Bomber from 35,000 up to 40,000.
  • Adjusted the balancing of the Bomber in preparation for its formal debut.

Shipyard:

  • Added new entries for various Hel's Fighters enemies.

Bugs:

  • Fixed a room in the Hel's Fighters map not linking to the correct door.
  • Fixed a room in the Campaign map not properly indicating it was blocked.
  • Fixed the Quick Map not displaying correctly the door state in the Campaign, in Corridor N1, inside Area 7.
  • Fixed a crash in the Campaign, in Corridor N1, inside Area 7. > The crash occured when using the Quick Map inside the room, then trying to fly through the scanner.
  • Fixed a crash when using the keyboard or a controller during the ending sequence of the Campaign. > If you missed the ending sequence, reload your save file. It'll place you right before the game ends.

Techical Changes:

  • Optimized the enemy dialogue selection code.
  • Optimized the Map code for rooms with Security Scanners.

If anyone is met with any sort of weird bug, or simply thinks that the new content is not difficult enough, feel free to leave a comment, send an email to the support address, or make a post in either of the Steam support threads for MF-01 Aerostrike.

Stay safe pilots!