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Patch 1.1 PTBv9 now on Public Test Branch!

Hey Folks,

We've just uplodated Patch 1.1 PTBv9 to the Public Test Branch and with it come another wave of fixes. Patch 1.1 is looking increasingly more stable and this particular push appears to have resolved several crashes.

We've also tested out a small theory that might mean the "Too many threads" crash is also resolved, so anyone who has suffered from that might want to give the PTB a quick run through.

Click here for instructions on accessing the PTB

Click here for full Patch 1.1 PTB Patch notes

And here are the full patch notes from the latest PTB Version!

WFTO 1.1 PTBv9 - 05-06-15

New Maps

  • Acrophobia - 3P FFA - 103x103
  • Frostbite - 4P FFA - 63x71

Balance Changes
Garrison

  • Reduced defense healing to 10 + 0.75% of defense health per second (Down from 10 + 2.5% per second)

Emperor Lucius

  • Minor Resistance Tweaks

Visual Changes

  • New Artefact activation effects
  • Destruction animation for Blade Lotus Added

Map Changes

  • Reduced difficult of ambush on level 7

Performance Improvements

  • Reduced performance impact of gold piles

UI Changes

  • Minor change to the Join Lobby screen which will help indicate to the player that the game is still looking for servers
  • Icons added for abilities in possession mode
  • Dungeon cores and Underworld Gateways should now always show important information regardless on whether you’re hovering over the tile or prop
  • Fixed missing or incorrect tooltips for objects in several campaign levels
  • Claimed Overworld Gateways now show population as Underwolrd Gateways do

Bug Fixes

  • Potentially fixed the “Too many threads” crash!
  • Fixed a stack overflow crash related to selling defences with ramparts using a drag sell box
  • Fixed an issue where a player swapping into a slot expected to be held by an AI would cause a mismatch and set the player sharing their dungeon with an AI against themselves.
  • Fixed an issue where the second player on a team would not be spawned with a Dungeon
  • Fixed a bug where the game would not start if any player selected a random theme
  • Fixed multiple bugs related to theme selection and notifications
  • Fixed a notification bug with regards to unlocked themes
  • Fixed a bug which meant it was impossible to play two levels in a row
  • Transmutation potions can once again be dropped on the following terrain types “Rocky Earth” , “Sand”, “Brimstone”
  • Fixed multiple issues related to teams in Multiplayer
  • Fixed win conditions in team matches
  • Fixed an issue where Arena walls and Corridors had no collision
  • Allied creatures are no longer highlighted in red
  • Fixed an issue where it was not possible to win several of the new levels
  • Work-a-lot is no longer usable on enemy units
  • Units owned by the player that are under the effects of Blood Money are no longer listed as living units
  • Fixed an issue where units will ignore a rally flag if it was previously placed on an object
  • Fixed an issue where it was not possible to rescue minions from a claimed prison
  • Seastead now correctly listed as a 2 player map
  • Fixed a bug where the Arcane theme was not being player coloured
  • Fixed a bug where the Korvek theme was not correctly using a player colour
  • Fixed an issue where units would become unhappy extremely quickly while fighting in the arena
  • Fixed several minor issues with some of the new skirmish maps

Cheers,

- WFTO Team