Hey Folks!
We've just uploaded Patch 1.1 PTBv12 to the Public Test Branch! You'll find a nice handful of fixes as well as a couple of additional features in this tidy-up patch.
We've also decreased the time the game takes to launch by another 75%! We believe the result of that is now a 83% decrease in initial start-up time from patch 1.0.25! (10 seconds down from 60 in our tests)
We're hoping tat this may be the last public test patch for 1.1 before the public patch goes live! But don't worry we're still going to be working on the patch a little more before it hits the live branch and then you can expect even more updates after that launch!
Click here for instructions on how to opt-in to the PTB
Click here for Full 1.1 PTB Patch notes.
Without further adieu here's the Patch notes for PTBv12!
WFTO 1.1 PTBv12 - 09-06-15
Balance Changes
Underminer
- Cost increased to 3000 Gold (Up from 2000)
Audio Changes
- Added various SFX to the Game
- Added a bunch of new Richard lines
Visual Changes
- Evil Arcane Theme Implemented
UI Changes
- Added hotkey options GUI
- Reveresed the rotation of camera via keys back to what it is on the live branch
- Additional Icons added for Possession mode and Artefacts
- Added an Info Panel for spectator mode
- Shiny new loading screen with tips!
Performance Improvements
- Up to 75% decrease in initial load time from PTBv9 due to optimisations in the loading of game text
UI Changes
- Added hotkey options GUI
- Reversed the rotation of camera via keys back to what it is on the live branch
- Additional Icons added for Possession mode and Artefacts
- Added an Info Panel for spectator mode
- Shiny new loading screen with tips!
Bug Fixes
- Fixed capacity display on Arena Tooltip
- Fixed a bug where the in-game menu could appear and flicker onto the screen at random
- Fixed a bug where beasts would not rally after being dropped into an Arena by a
- BeastMaster
- Fixed a bug where having a unit in hand would cause building to go somewhat awry
- Fixed a bug where maps might disappear from the lobby list after selecting them
- Fixed a bug where the Empire on Seastead would not work correctly
- Fixed an issue where non-player factions would have their rooms removed because they were interpreted as empty slots
- Fixed a bug where spirits were not correctly granting XP to units in the spirit chamber
- Fixed a critical Saving / Loading issue which would cause Skrimish games to not load correctly
- Overwriting a saved game will now correctly overwrite that game instead of creating a sperate save file
- Fixed Cutlist Sleep VO not playing
- Fixed multiple loading issues with the home realm
- Fixed the toggleable gold tile in the Home Realm not granting gold correctly
- Fixed a bug where after unlocking a titan players would be able to spend points on the other titans only to have them not appear
- Claiming an enemy core will now correctly take over enemy tiles as well as rooms
- Fixed a clipping camera bone on some workers in possession
- Fixed founders theme floor not correctly coloured by team
- Upgradable rooms now correctly change appearance when captured by a player with the upgrade
- Icons should now be correctly shown on Rally flags
- The Uprising Ritual should no longer break the Rituals tab in Multiplayer for clients
See you soon Underlords!