The festive period is upon us and we're closing up shop to spend time with our families. We're not leaving you without one last patch to add a few new features and some improvements and other fixes to the editor.
We also have a couple more updates coming in the next few days as well as our second Newsletter! So stay tuned!
Read on for the improvements in Patch 1.3.1!
Gameplay & Balance Changes
Possession (Spell)
- Unit needs will no longer reduce while possessed
Map Editor Improvements
- “Possession Door" added
- This door can only be opened by minions under the effect of the possession spell
- Neutral owned doors can be opened by anyone, player or empire owned can only be opened by their appropriate faction.
- Defences and Unit levels are now correctly mirrored by the mirror tool
- “Paint random gold” tool added
- Paints a random gold density in selected tiles
Misc Changes
- It is no longer possible to earn the “Defeat X AI” achievements on custom maps
- Sleigh bells are ringing, something is coming...
Bug Fixes
- The game will now attempt to recreate the minimap preview if it is missing
- Fixed an AI issue where the AI player would not correctly claim objectives if their path lead over an unclaimed tile adjacent to their Dungeon Core.
- Fixed several issues for Multiplayer clients when using the possession spell
- Fixed an issue related to neutral factions being captured in Fog of war on clients in Multiplayer
- Fixed several issues where units on clients in multiplayer would not be correctly bound to in-game physics
Until next time Underlord,
- WFTO Team
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